The biped’s hands stay in place when the biped bends forward.7 Go to frame 80, and rotate the spine links to make the biped stand up
straight again.8 Animate the biped’s head every 30-40 frames to make him look at the
iron as he works.Unhide the character:
1 From the Named Selection Sets list, choose Wilson Mesh. When the warning
dialog appears, click Yes. The character mesh appears in the scene.Making a Hand Follow an Object | 947