Between frames 0 and 199, the Target Blend parameter is set to 1; at frame
200, it changes to 0. Setting these keys this way is a way to control
interpolation. You could also change the interpolation for the key at
frame 200 to a step value coming in, and then not bother setting the
other key.4 Move the time slider to frame 210. Rotate the head so it’s looking away
from the bouncing ball.5 Add more rotation keys to the biped's head until frame 300.Rotate the biped head freely when Target Blend is zero.6 Play the animation.986 | Chapter 5 Character-Animation Tutorials