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5 Choose Customize > Preferences, and go to the Animation tab. In the
Auto Key Default Frame group, make sure On is turned on, and change
the frame value to 1.

This sets Auto Key to set an original-value key at frame 1, the first of this
animation, when you create a key at a different frame.

Set the biped to use ForeFeet.

1 Click any part of the biped to select it, then go to the Motion
panel.

2 On the Biped rollout, click Figure Mode to turn it on.

3 Open the Structure rollout, and then click ForeFeet to turn it on.
ForeFeet causes the biped fingers to behave like toes. You can think of
this option as “Four Feet.”

NOTEThis biped has just one toe for each foot and one finger for each hand.
For most quadrupeds, the toes move as a group when walking, so the simplest
model works well.

4 Click Figure Mode again to turn it off.

5 Change the viewport to a Left view, then click Zoom Extents.

1000 | Chapter 5 Character-Animation Tutorials

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