Polish the Walk Cycle
Set up the scene:
■ Continue from the previous lesson, or navigate to the
\animation\character_animation\quadruped folder, and open
quadruped_walk_4.max.
If a dialog asks whether you want to use the scene’s Gamma And LUT
settings, accept the scene Gamma settings, and click OK.
Collapse the layers:
1 Select any part of the quadruped, then go to the Motion
panel.2 On the Layers rollout, click Collapse.
Now the scene contains only a single layer of Biped animation: the keys
you created on the Center of Mass & Spine layer are transferred to the main
timeline.Smooth out the trajectories:
1 Click and Ctrl+click to select all four of the quadruped’s feet.2 Open the Curve Editor.3 If you need to, pan the Controller window until you can see the tracks
for all four feet. Expand the hierarchy if you need to, and Ctrl+click to
select all four Transform tracks.Animating a Quadruped Walk | 1027