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(Nora) #1
8 Go to frame 11. Rotate the neck links so they are roughly parallel to the
ground, and then rotate the head so it is looking slightly down.

As you probably noticed, frame 11 comes one frame after the Down pose
at frame 10. Secondary motion tends to lag a little behind primary motion.
Also, setting keys slightly out of phase in this way helps keep the
animation from appearing too mechanical.

9 Shift+drag the new key to copy it to frame 22.

Save your work:

■ Save the file as my_quadruped_legs_spine_head.max.

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Polish the Walk Cycle on page 1027

1026 | Chapter 5 Character-Animation Tutorials

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