5 Finally, go to Frame 25, and restore the pelvis back to its frame
1 position: 30 in the local Y axis.
You can preview the animation, but the pelvis movement is really a basis
for the spine movement, which you will add next.
Add side-to-side movement to the spine:
1 Make sure Auto Key and Angle Snap are both on.
2 Activate the Top viewport, if it isn’t active already.
3 At frame 1, select the lowest link of the spine, Bip01 Spine.
Animating a Quadruped Walk | 1033