5 Finally, go to Frame 25, and restore the pelvis back to its frame
1 position: 30 in the local Y axis.
You can preview the animation, but the pelvis movement is really a basis
for the spine movement, which you will add next.Add side-to-side movement to the spine:
1 Make sure Auto Key and Angle Snap are both on.2 Activate the Top viewport, if it isn’t active already.3 At frame 1, select the lowest link of the spine, Bip01 Spine.Animating a Quadruped Walk | 1033