4 Rotate Bip01 Spine to the dog’s right, 15 degrees in the local Y
axis.
Notice that Biped maintains the head facing forward, which is what you
want it to do.
5 Also at frame 1, rotate Bip01 Spine02 – 10 degrees in the local Y
axis, and then rotate Bip01 Spine03 (the shoulders) – 15 degrees in the
local Y axis.
1034 | Chapter 5 Character-Animation Tutorials