UnrealScript Game Programming Cookbook

(Chris Devlin) #1
Chapter 5

129


  1. Our final step is to connect all of the nodes appropriately. In total, it should look
    like this:
    ‰ Level Loaded | Loaded and Visible is connected to Actor Factory | Spawn Actor
    ‰ PathNode is connected to Actor Factory | Spawn Point
    ‰ ??? is connected to Actor Factory | Spawned
    ‰ Death | Out is connected to Actor Factory | Spawn Actor
    ‰ Death | Instigator is connected to ???
    ‰ Attach To Event | Event is connected to Death
    ‰ Actor Factory | Finished is connected to Attach To Event | In
    ‰ ??? is connected to Attach To Event | Attachee

  2. Rebuild the map, and press PIE or Play | In Editor to play in the editor. You should
    now see another pawn on the map! Shoot it a bit to destroy it, and watch as it spawns
    back to life at the same node.


Be sure to change View | World Properties | Game Type so that it
uses our TutorialGame.
Perform these same tasks in your map using NavMashes as well,
otherwise your new AI pawn won't spawn.
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