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Review
Rated
Review
Rated
Rage 2’s nebulous side content will be instantly
familiar. There are enemy camps to clear out
by blasting every occupying ruffian in the face,
convoys of vehicles to lay waste to, races to
partake in, enemy roadblocks to clear, slayed
Rangers to recover, and plenty more where this
lot came from.
The quality of each of these activities varies
wildly, but the key component deciding how
tolerable they are boils down to whether or
not you can shoot things. Rage 2 clearly follows
in the hefty footsteps of 2016’s Doom. The
shotgun is excellent, which is usually an accurate
barometer for how good a game’s shooting is,
and the rest of the weapons are suitably meaty,
packing the kind of punch that just makes them
fun to use. Headshots are met with a satisfying
pop of displaced brain matter, and each of the
Nanotrites – those aforementioned superpowers
- complement the gunplay in
thrilling and diverse ways that
encourage you to experiment.
Your arsenal of firepower is
similarly varied, too, building
from a standard assault rifle
up to a Grav-Dart Launcher that lets you propel
enemies in any direction you desire. You might
set an enemy on fire using the devious Firestorm
Revolver, then while they’re writhing in burning
pain, knock them back 20-feet with the Shatter
Nanotrite until they’re nothing more than a splat
on the nearest wall. Nanotrites begin simply
enough with a handy dash move and double-
jump, but it doesn’t take long until you’re using
an area-of-effect ground pound to reduce
anyone unfortunate enough to be near you into
crimson paste. Kill enough enemies in quick
succession, and you’ll also build up a multiplier
that allows you to activate Overdrive. This puts
you in a suped-up haze of radiant colours and
intense chromatic aberration that empowers
each weapon and Nanotrite’s destructive
capabilities for a short while.
Similarly to Doom, Rage 2 also incentivises
you to keep on the move and push forward.
Each enemy you kill drops a currency that’s
so volatile it disappears after a few seconds,
forcing you to wade out into danger to collect a
currency that not only upgrades your weapons
and Nanotrites, but which also heals you in
that moment. In terms of upgrades, there’s
a veritable bucketload, with various ways
to improve and modify your guns, vehicles,
VERDICT
Rage 2’s combat is often
brilliant, but it’s disrupted
by all the trappings of a
bland open world.
55 %
base stats, and projectiles. This amount of
customisation is welcome, but there are so many
disparate types of currency, the upgrade system
could’ve been streamlined and condensed to cut
down on the amount of time you spend faffing
about in sluggish menus.
This is an issue with Rage 2 in general, though.
There’s a dearth of momentum, and it severely
lacks any sort of fluidity. The combat is brilliant
in a bubble, but it’s broken up by long stretches
where you’re just driving from point A to B.
There’s no spontaneity in the open world, with
any signs of life restricted
to the bandit dens and pit
stops that populate the map.
Nothing tugs at you to break
away from your waypoint and
explore, and the amount of
scavenger hunts you have to partake in slow
down the pace considerably, whether you’re
searching for fuel tanks to destroy or Ark chests
to open.
It’s impossible to play Rage 2 without thinking
about how each of its elements has been
executed better in other games, particularly
those by id and Avalanche Studios themselves.
There are brief moments of balls-to-the-wall fun,
but they’re bookended by an unnecessary open
world that dampens the impact and pacing of its
kinetic gunplay. There are other issues beyond
this, from samey mission design, terrible vehicle
handling, and a slew of bugs, but Rage 2’s biggest
crime is that it’s less of an apocalyptic rager and
more like a tedious car journey to visit relatives
you don’t particularly like.
“There’s a dearth of
momentum and it
lacks fluidity”
Each time you unlock a new weapon,
you’re dumped into these sterile
tutorials to learn how to, among other
things, shoot a rocket at the bad guys.
You fight the same
miniboss multiple times
throughout Rage 2, with
the same weak points and
attack patterns.