A_P_TPC_Vol11_2015_

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LEARN THE BASICS OF 3D MODELLING IN BLENDER AND HOW
TO CREATE A LOWPOLY ILLUSTRATION

DESIGN A LOW


POLY PLANET


G


raphics are becoming much more
complicated by the day. Ten years ago a
model of an object with a few thousand
polygons was considered technically
advanced. Nowadays we can see billions of
polygons, unbelievable light and shadow,
technologies on the edge of possibilities.
In the time of super-powered graphic cards,
low-poly graphics are born. This genre uses as few
polygons as possible to make artwork look classic


  • a bit old-fashioned but still fresh and awesome. It
    looks simple, but low-poly art requires a huge


LEARN THE BASICS
SET UP THE SCENE AND CREATE THE MODEL

amount of work. It’s somewhat similar to jewellery
making, because every polygon needs to be in the
correct place to really make the artwork shine.
In this tutorial we will learn how to create a
low-poly illustration using Blender and Photoshop –
from the basics of 3D modelling, to the final polishing
of the image. Blender is absolutely free to use
software and you can download the latest version for
your system here http://www.Blender.org.
Once you have installed it, you are ready to start
this tutorial and create your first 3D low-poly
illustration by following our step-by-step guide.

01


SET UP THE SCENE
Launch Blender and adjust the render
parameters: change the render type to Cycles at
the top of the screen, then change the render
resolution on the right to 1200x1500 pixels. Don’t
forget to set to 100% in the window below. To
reduce the noise, go to Sampling inset below,
and make at least 500 samples.

02


CREATE THE BASE MESH
Now we are ready to create the planet.
First, delete the cube from the scene: right-click
and press Delete. Then press Shift+A>Mesh> Ico
Sphere, and immediately change its subdivisions
to three, at the left bottom of the screen. You will
see a faceted sphere – this is going to be the base
mesh for the planet. Go to View> Camera, to
change the point of view.

03


FORM THE LANDSCAPE
The buttons you will need are: G for Grab, S
for Scale, and R for Rotate. Use them to position the
sphere. After this, press TAB to switch to the Edit
mode. Change selection type to Face select below,
and then holding Shift select all the polygons you
want to make land or mountains by right-clicking.
Press E to extrude polygons, and press the left
mouse button. Use Scale to adjust the height.

FROM SPHERE TO YOUR
OWN TINY WORLD

WORK IN
PROGRESS

Progress 1: Create the
basic mesh

Progress 2: Add materials

Progress 3: Post-process

ALEKSEI PUSHILIN
http://www.be.net/plannit
@plann_it

OUR EXPERT


Aleksei Pushilin is a 25-year-old
graphic designer from Chelyabinsk,
Russia. Now working in the
biggest bank in the region during
the day, and freelancing during the
night, his true passion is to make
low-poly 3D models for games, UI,
maps and navigation.

SOURCE FILES
On FileSilo you will find a pack of
small environment models, ready
to use in your scene.

DESIGN A LOWPOLY PLANET

Free download pdf