A_P_TPC_Vol11_2015_

(nextflipdebug2) #1

06


PLACE THE ENVIRONMENT MODELS
Now we are going to add details to the
planet view. Open the file from elements.blend in
another Blender window. You will see a pack of
models, ready to use in your scene. Copy and
Paste all of them in your main Blender window.
Now adjust the Snap tool – this will help a lot.

Activate the Magnet button below, select a Face
Snap, Active Snap target and enable rotation with
the snapping target. Now the magic begins! Use
Grab to place any model onto the planet – it’s so
easy to do. You can Copy and Paste any model to
use it twice or more.

QUICK TIP
The Sun and the Moon are contrasting colours. The Sun is warm and yellow, and the Moon is cold and
blue. This is a great way to make low-poly art seem even more faceted and sharp – when the light
sources are separated on two channels from opposite sides of the model. You can improve this feature
adding a few more light sources.

04


MAKE THE MOUNTAINS
Now, when we have a basic landscape, let’s make it more
interesting by adding mountains or hills. In Edit mode, select all the
polygons of the model manually, or by pressing A. Then hit W>Subdivide,
this will increase the number of polygons by two. Change selection type to
Vertex, select below and, using Grab and Scale, deform the landscape to
make mountains or any other landscape marks you want. Don’t forget to
change selection type, if needed. Don’t go too crazy with it – it’s good
when low-poly illustrations have straight and logical form.

05


ADD SOME COLOUR
Change the Display Mode below, from Solid to Material – so you can see the
changes you make. Go to Material>New. You can change it to any colour by clicking the
colour box. First, make a blue one and name it ‘Water’. Then click + at the top – this will
enable you to create another material. Make it green for the grass, select the polygons of
the land, and click Assign. You can create as many materials as you want and paint the
whole model. Don’t forget to use bright and natural colours.

07


CREATE THE SUN
You already know how to create an Ico
sphere, so let’s make one for the Sun. Create an Ico
sphere with two subdivisions (look at Step 2 if you get
lost). Using Grab and Scale place it to the top left side of
the planet, and don’t forget to turn off the Snapping tool
from the previous step. Now create a new material for
it, but this time we will use another surface. Choose the
yellow colour, and then open a surface inset above,
choose emission, and change Strength to three. Now
the Sun will really radiate the light.

3D AND PHOTOSHOP

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