MaximumPC 2004 03

(Dariusz) #1

Reviews


Armed and Dangerous


A few clever ideas get lost in a sea of repetition


H


aving tasted success with its wildly irreverent maiden title— Giants:
Citizen Kabuto —Planet Moon Studios returns with an even wackier
follow-up named Armed and Dangerous. Although the story and
game characters are not related to Giants in any way, this fast-paced, over-
the-top action game is similar in tone, style, and play. Unfortunately, it’s not
as fun or as groundbreaking as its predecessor.
Armed and Dangerous casts you as a member of a wacky trio of mer-
cenary types intent on deposing a tyrannical king. Played from a behind-
the-back, third-person perspective, the mission-based gameplay is fairly
straightforward. A typical level involves walking from point A to point B and
destroying a slew of bad guys and targets, along with virtually everything
else in your path. Occasionally, your character sports a jetpack or gets to
use a mounted gun to fend off sequential waves of attackers, but 90 percent
of the game is the “shoot anything that moves” variety. Unfortunately, this
gets old fast.
A big part of the tedium is that you end up using the same machine gun
most of the time to shoot at the same two or three enemies, who look dif-
ferent but behave similarly. Special weapons like the land shark gun, black
hole bomb, and topsy-turvy device (which plants a corkscrew into the
ground and then flips the world upside down) are clever and fun to use,
but you rarely gain access to them; and when you do, there’s so little
ammo they’re almost worthless.
Full-motion video cutscenes advance the story between missions, and
although these scenes are laugh-out-loud funny, the animation is overly
compressed. We’re baffled as to why the designers didn’t use the game’s

graphics engine for these
pre-rendered clips.
Ultimately, Armed and
Dangerous reminds us of
a typical post–Will Ferrell
Saturday Night Live skit. It
starts off entertaining, but
degenerates into monotony
as it milks the same gimmick
over and over again.
—JOSH NOREM

Intriguing puzzles, superb combat, and stylish
good looks.

SANDY BEACH

SANDY PANTS
Fixed camera can be annoying in tight spaces.
$50, http://www.princeofpersiagame.com

MAXIMUMPC VERDICT 9


Clever weapons, funny story, and nice-looking
graphics

LOCKED AND LOADED

MOCKED AND BLOATED
Linear and repetitive gameplay, and not enough
use of fun weapons.

MAXIMUMPC VERDICT 7


$40, http://www.lucasarts.com

78 MAXIMUMPC MARCH 2004


Zany weapons like the land shark gun, which fires a land
shark that burrows underground and eats multiple enemies,
are too few and far between in Armed and Dangerous.

Prince of Persia: The Sands of Time


This 3D adventure is like Tomb Raider, except fun


Y


ou may not remember the original Prince of Persia game from 1989, or
even the 3D Dreamcast version released a few years ago. You will, how-
ever, remember Prince of Persia: The Sands of Time. It’s one of the best
all-around games we’ve ever played.
In the game, you play as the noble prince, who inadvertently kills his
family by opening up a floodgate of sorts that releases the Sands of Time.
Your mission is to recollect the sand and hopefully turn back time in order to
get your family back.
Over the course of this delightfully sophisticated 15-hour adventure,
the prince encounters a variety of challenges ranging from gnarly jumping
puzzles to battles with the undead. The play mechanics are biased toward
tricky navigation and puzzles, and much like the original game, mainly con-
sist of moving from location to location over chasms, cracks, buzz saws,
spikey poles, and other potentially deadly hazards. Prince of Persia’s genius
is that these puzzles and sequences often challenge your mind more than
your reflexes. And they rarely grow old, frustrating, or boring. Another great
touch is the ability to rewind your most recent actions, which is handy for
replaying fatal sequences.
When the affable prince isn’t swinging around like a chimp, he’s busy dish-
ing out Persian pain. Hand-to-hand combat is excellent and sets a new stan-
dard for third-person fighting, thanks mostly to an arsenal of flamboyant moves
and easy-to-use controls. The prince is capable of spectacular attacks and
finishing moves that would make Jet Li jealous.
Unlike many third-person action adventures, Prince of Persia’s controls
are completely intuitive. The prince rarely missteps under your guidance,
which makes leaping from precipice to precipice or from impossibly small

ledge to hanging pole more enjoyable than we thought possible from jump-
ing puzzles. On the other hand, the fixed third-person camera occasionally
gets stuck in cramped spaces,
which can be disorienting.
Camera issues aside, The
Sands of Time is a brilliant game,
and will surely surprise you.
Anyone claiming to be a PC
gamer should pick up this title.
Otherwise, you’ll be forced to for-
feit your gamer card immediately.
—JOSH NOREM

The prince can pull off some wicked combat maneuvers,
including the ability to vault off an enemy’s chest and hack
him to pieces from behind on the way down.
Free download pdf