The Price of Prestige

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conclusions 155


This puzzle is analogous to the one motivating the study of conspicu-

ous consumption. Wars occur when actors choose a more expensive op-

tion (war) over a cheaper one (ex ante diplomatic agreement) even though

both options offer the same primary utility. Fearon offers a set of three ra-

tional mechanisms that can explain this counterintuitive choice: informa-

tion structures, credibility of commitments, and divisibility of goods. Yet

because he only relies on primary- utility calculations, he ignores the pos-

sibility of Veblen effects. Just like the Thai carrier, or the moon landing

program, war may be chosen precisely because it is more expensive than

negotiation, precisely because the additional cost may increase an actor’s

stature. Indeed, many contemporary studies of war are so caught up in the

language of material interest that they discount the possibility that pres-

tige and honor could still be motivations for war (Kagan 1995 , 8 ). Yet the

Veblenian framework, while focusing on prestige, does not depart from the

rational choice character of Fearon’s bargaining approach — it only points

out that one has to acknowledge a wider set of concerns when calculating

the utility functions of actors, especially when social and /or positional

goods are at stake. Indeed, analyzing war as a product of a Veblen effect

offers a fourth rationalist solution to Fearon’s puzzle.^1

The study of war is not the only topic that can benefit from the intro-

duction of conspicuous consumption. The logic underlying the puzzle of

war, as presented by Fearon, surfaces in similar terms in other rationalist

studies of international relations. Wagner’s ( 1983 ) study of arms races of-

fers another example of a similar puzzle:^2 Wagner argues that following

the logic of the security dilemma, a rational actor should be able to an-

ticipate that increasing his own defense expenditures is likely to trigger

similar reactions by his rivals. Once a rival matches this initial investment

in new armaments, our actor is likely to find himself just as insecure as he

was before making the initial investment, and considerably poorer.^3 Con-

sequently, arms races present a rationalist puzzle.

Why would he ever increase defense expenditures? Or in game theoretic terms,
the armaments game is a zero sum game with perfect information. It ought,
therefore, to have an equilibrium in pure strategies, and it appears that this
equilibrium should be at low levels of expenditure. How, then, are arms races
possible? (Wagner 1983 , 340 )

Arms races occur when actors prefer a more expensive equilibrium

(mutual high levels of defense expenditure) to a cheaper one (low levels

of expenditure), even though both result in similar levels of insecurity.
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