Applications of Systems of Equations 447
So
(4) By^2 (t) - Dx^2 (t) = By6 - Dx6 = K
where K is a constant. For K-/=- 0 the graph of equation ( 4) is a hyperbola and
for K = 0 the graph of equation ( 4) is two lines which intersect at the origin.
The trajectories in the first quadrant defined by equation (4) are sketched in
Figure 10.13. The direction (x(t), y(t)) moves along the hyperbolas (4) as t
increases, which is indicated by the arrows in Figure 10.13, was determined
by noting in system (2) that dx/dt < 0 and dy/dt < 0 for x > 0 and y > 0.
y
K = 0
ji(!B~---
x
Figure 10.13 Phase-Plane Portrait of Lanchester's Combat Model
for Two Conventional Forces with No Reinforcements
and No Operational Losses
We will say that one force "wins" the battle, if the other force vanishes first.
We see from equation ( 4) that the y-force wins if K > 0; the x-force wins if
K < 0; and there is a tie if K = 0. If K > 0, the x-force vanishes (x = 0) when
y = .JKTI3. Thus, for K > 0 the strength of the y-force at the end of the
battle is ./K]B. Likewise, if K < 0, they-force vanishes (the x-force wins the
battle) and at the end of the battle the strength of the x -force is x = J -K / D.
In order to win the battle, the y-force seeks to establish conditions under
which the inequality K = By§ - Dx§ > 0 or By§ > Dx§ holds. This can be
accomplished by increasing its combat effectiveness coefficient, B - perhaps
by using more powerful or more accurate weapons- or by increasing its initial
number of combatants, YD· Notice that doubling B causes Bya to double