080
INFO
FORMATPS4
ETAOUT NOW
PUBFOCUS HOME
INTERACTIVE
DEVDECK13
THE SURGE 2
Not quite worth an arm and a leg
W
e’ve seen an adorable hat; it’s
outside the shop on the street to
Cloud 9. The only problem is it’s
currently sitting on someone else’s
head. We’ll have to lop it off from the neck up,
but the violence will be worth it to look like
Crocodile Dundee. “Call that a knife?” Actually
it’s a Gaia Lancer, and just right for the job.
The Surge 2’s thing is its unique combat system
and loot grind that enables you to lock onto a
body part and hack it off in a series of gruesome
close-up death blows. You can then add that
part to your inventory to craft better armour
and weapons, and use spares for upgrades. It’s
a simple idea that changes how you approach
every confrontation as going for a needed piece
of armour means using Battery energy you could
otherwise use to heal. It’s a risk-and-reward cycle
that pits your desire for new kit against survival.
While the general loop of The Surge 2 will be
familiar to anyone who’s played Bloodborne or
Dark Souls, ideas such as body-part harvesting
manage to give this me-too soulsborne a distinct
identity. Collecting and building armour sets,
which come with unique buffs, becomes a quest
in and of itself. Kidnapped child? Bah. A plague
of sentient nanites destroying humanity? It can
wait. An evil corporation that’s walled you inside
Jericho City with those nanites? No time.
That you’ll struggle to care
about the story is just one of
the gripes that hold The Surge
2 back from greatness. And
expanding the action out of the
narrow tunnels of the original
game into a large, mazy city
with plenty of metroidvania
trappings (a good thing) is just
one of the ideas that stops the
story from gaining traction (a
bad thing).
CUT ABOVE
The large city environment
is a genuine step-up over the
original game, however. While
the initial six hours can drag as
you’re forced to battle in Port
Nixon, a sludge-filled open
sewer, once the spider-like
mech Little Johnny is defeated
and you venture into the leafy
paradise of Gideon’s Rock the
game comes to life.
Here the game is colourful
and interesting. Secret paths
lead to atmospheric caves, and
the first time a Gaia statue
comes to life in a whirr of cogs
and dust is startling. These
minibosses are hugely fun and
challenging; they demonstrate
The Surge 2’s combat perfectly
as you target weak spots or
parry an attack. Holding o to
block and successfully pushing
in the direction of the enemy’s
strike will knock them off
balance and open to a counter.
In this one area The Surge 2
has everything its predecessor
lacked: memorable enemies.
Sadly once Gideon’s Rock
is over you’re back to the grey
streets of Jericho City and a
BODY HORROR
“LACKING OPPONENTS WITH
PERSONALITY, THE COMBAT
BECOMES MECHANICAL.”
@IanDean74
These close-
up carvery
moments reveal
the graphical
limitations.