Wireframe – Issue 20, 2019

(nextflipdebug2) #1
62 / wfmag.cc

Review

Rated


GENRE
RTS
FORMAT
PC (tested) /
XBO / PS4
DEVELOPER
Numantian
Games
PUBLISHER
Numantian
Games,
BlitWorks
PRICE
£24.99
RELEASE
Out now

Info


Review

Billions as in your loss tally, not how many zombies there are


lmost 80 hours into They Are
Billions, I haven’t managed to
win once. Whether it’s a single
tile of undefended perimeter, or
an overwhelming horde ripping
through my colony’s defences, my villagers are
wiped out every single time. But that’s fantastic,
because it gives me that tiny bit of an excuse
I need to spend another night fawning over
Numantian Games’ imposing RTS.
Set in a steampunk future that has seen the
Empire brought down by a zombie plague, it’s
up to you to create new outposts and fight back
the hordes of undead to
reclaim the world. Starting
from humble archers and
wooden fences, before long
your huts have expanded into
a sprawling city of mechanical
defences, augmented soldiers,
and... oh. The zombies found a gap in your fence.
Game over.
The zombies are more of a natural disaster
than a usual RTS enemy. The game is split into
days, with ever-increasing numbers of zombies
flooding in from the edges of the map every few
days in an avalanche of putrid flesh. Starting
off as maybe a dozen at most, by the end every
available pixel will be taken up by the hordes in
battles that are up there with Total War when
it comes to sheer scale. The undead are evil,
annoying, and can bring a seemingly perfect
colony to its knees in the blink of an eye, but

the sheer spectacle of watching a turret mow
down thousands of zombies before eventually,
inevitably being infected with the plague
is amazing.
It’s the loss that keeps They Are Billions going,
though. The basics of running a colony are simple
enough, but identifying the flaws in your design
and patching them up for the next run takes
a much greater understanding of the game’s
quirks than you’d expect. For example, archers
may seem like weak starter units at first, but
eventually, you realise they’re quieter than their
stronger Gunner counterparts. You may notice
this on your 19th run, and
on the 20th you’ll have a
large strike team of archers
clearing the map of any
environmental zombies before
the waves come crashing at
your barriers. It’s that sense
of experimentation and discovery that turns what
could’ve been a repetitive slog into something
that burrows deep into your brain and refuses to
go away, long after the game’s been closed.
They Are Billions is, without a doubt, the best
RTS released this generation (which admittedly
is a very small pool of competitors, but still).
The aesthetic is great, the campaign is long and
challenging, the survival mode is ludicrously
compelling, and thanks to a lengthy early access
period, it’s all done with little in the way of bugs
or instabilities, even with a billion undead hands
clawing at your defences.

They Are Billions


A


VERDICT
Being overrun by walking
corpses hungry for your
spinal fluid has never
been this much fun.

88 %


 You’ll see this screen. A lot.

HIGHLIGHT
I’m a sucker for steampunk, and
They Are Billions manages to do it
in a way that doesn’t feel over the
top or forced. There’s a nice mix
of the antique, the modern, and
the fantastical, from arrows and
ballistae to steam-powered mech
suits and Tesla coils. Steampunk
is so rarely done well in games,
but TAB is a great example of it.

REVIEWED BY
Joe Parlock


Review

Rated


“They Are Billions is,
without a doubt, the
best RTS released
this generation”

 Might not quite be ‘billions’, but it’s
enough of them to be a problem.
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