Wireframe – Issue 20, 2019

(nextflipdebug2) #1
64 / wfmag.cc

Review

Rated


GENRE
Arcade
FORMAT
Switch (tested)
PC / Android
/ iOS
DEVELOPER
Muse Games
PUBLISHER
Muse Games
PRICE
£7.99
RELEASE
Out now

Info


Review

Crouching vermin, hidden hammy


lenty of games get by on the virtue
of how they feel to play, especially
when the unique manner of
engagement evades gimmick-
territory. Hamsterdam’s haptic
motion-controlled combat is special in this sense


  • it reminds me of Samba de Amigo’s magnificent
    maraca-shaking or some of the more physically
    involved games on the Nintendo Wii.
    You play as a hard-as-nails hammy called
    Pimm in this wonderfully weird homage to The
    Wire, which follows the plucky nibbler through
    the mean streets of Hamsterdam as they unravel
    a vermin-led criminal organisation with a flurry
    of chaotic kung-fu. It’s hard not to root for the
    smirking little guy as he wallops bruiser bunnies
    twice his size. It’s a vermin management puzzle
    at best, and an RSI speedrun at its worst.
    Jolting your hands to punch, with perfect
    rhythmic timing necessary, causes you to land
    combos on the legions of pests surrounding
    our protagonist. Facing off against The Rodent
    Squad, meanwhile, requires counters straight
    out of the page of the Arkham playbook, another
    horizontal gesture that’s also fun to pull off. It’s all
    aided by some fluid animations which make the
    combat feel like a dreamy dance of death. And, as
    you progress through the missions, you’re given
    seeds that you can trade-in for oven mitts, hipster
    glasses, and other cute cosmetics that offer
    upgrades and protections against enemies.
    Bonus objectives provide some much-needed
    replay value, but the criteria is brutal. It’s hard to


tell when some vermin are bracing to attack as
the telltale glint blends into the fur. It draws a thin
line between being unfair and exciting if you’re
trying to tick every box, but you’re never actually in
danger of failing missions as long as you’re OK with
flailing around like a fool in public. Given the Switch
is yet to take advantage of its motion controls,
Hamsterdam is a breath of fresh air in that respect.
The story is told by wordless slide show
storyboards; a waste, given that the chibi-HBO
premise is so unique. Even just a smattering of
vocal talent would have elevated Hamsterdam’s
messaging – an exciting narrative to explain, but
not a fun one to actually play.
The main thing that drags Hamsterdam down
is the mobile game architecture surrounding it.
It feels overbearing, tacky, and out of place on
Switch – menus are sluggish and unintuitive, load
times are slow, and missions are short and only
just give enough of a taste to keep you going.
There’s a Candy Crush-style map and star rating
at the end of each scrap too, with boring endless
runner minigames breaking up the repetition.
It’s unnecessary, especially when Muse Games
doesn’t seem to be peddling any in-game currency.
Still, at such a low price point this is a
worthwhile pick-up for your indie collection.
The game oozes passion, and while it might
have worked better if it sidestepped some of the
trappings of modern mobile games, it shines as
one of the best examples of the capabilities of the
Switch’s motion controls, which have so far been
sorely under-used.

Hamsterdam


P


VERDICT
Hamsterdam’s fun
factor makes it a steal,
considering the low
price tag – and despite
the mobile architecture
undermining it.

74%


 You can activate rush attacks by
pulling on both triggers and dragging
the icon to dispatch difficult vermin.

 Hamsterdam’s map
screen is detailed but
evokes a mobile style that
sticks out on the Switch.

REVIEWED BY
Jordan Oloman


Review

Rated


HIGHLIGHT
Hamsterdam’s boss battles break up the
repetition of combat with WarioWare-style
scraps that change on every occasion.
They feel well-paced throughout and use
different control schemes, ensuring you
get a much-needed breather from the
usual frenetic flailing.

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