CHAPTER 3: Building a 3D World (^59)
Lines 13ff are similar to those in setupGL() in Listing 1-1, in that they
tell OpenGL how much data we have of what type and where it can be
found. glVertexPoint() hands off a pointer to the vertex array (see lines
5ff) and says that it has only two float values. Then the call
glEnableClientState(GL_VERTEX_ARRAY) tells the system to make use
of the vertex data. The next two lines do the same thing for the color
array.
Now draw things in line 14, and give us some metrics in line 15.
If it works, you should see something like Figure 3-4.
Figure 3-4. And the square goes bounce!
singke
(singke)
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