Official PlayStation Magazine - 04.2020

(vip2019) #1
093

REVIEW


might be teleporting between
completely different areas for
each mission, but it feels like a
richly cohesive world, and you
always want to see what’s next.
There are plenty of puzzles
to figure out along the way.
Some are more devious than
others, and require you to
make smart use of all sorts of
switches and timer bombs in
conjunction with the traversal
tools your horsemen have
available. You’ll need to travel
back to some missions after
upgrading if you want to collect
everything, which is a nice way
to encourage replayability.
There’s also a surprisingly
large amount of platforming as
you move through the areas.
The isometric camera angle
is something you have to get
used to, but you will grasp it
quite quickly, and only a few
sections are frustrating and
require extra precision. A lot of
the platforming involves scaling
ledges on walls or jumping
between beams.


VERDICT

Above Strife’s
Anarchy form
and War’s
Chaos form are,
well, flamingly
apocalyptic.


Right In certain
areas you can
use the triggers
to mount your
horse to move
more quickly.


Above The opening is full CGI, and the comic-stylecutsceneslookfabin motion.


THE OPM BREAKDOWN


It’s a terrifically fun game
to throw on, whether you’re
playing alone or with a mate,
and it proves that Darksiders
still has plenty of stories to
tell. Oscar Taylor-Kent

Some of the secrets are quite
cleverly hidden, forcing you
to look for little alcoves you
might be able to jump to. The
platforming really gives the
environments depth as it adds
verticality and areas of danger.
This even translates into
some really cool set-pieces,
where you have to run from a
foundry’s molten lava or leg it
across a crumbling bridge.
Genesis is not without its
technical flaws. Go through
areas too quickly and it’ll hang
while it loads. Sometimes you
get stuck in a wall, or (worse)
the camera does. But the issues
didn’t impact our time with
the game much, and we still
found ourselves wanting to
replay missions repeatedly.

9%Telling
yourself
nothing’s
pressingand
you’vegottime
to play another
mission.

12%Gritting
yourteeth and
retryingthe
bossesthat
whuppedyou.

16%Scratching
yourheadasyou
trytofigureout
a puzzle.

13%LovingWar
andStrife’ssassy
chemistryand
wanting to see
moreofit.

WHAT YOU DO IN... DARKSIDERS GENESIS

35%
Mowing down
enemy after
enemy and
looking cool while
you do it.

15% Jumping
from ledge to
ledge with War’s
muscular grace.

STAT PACK

Characters to
play, either by
switching by
yourself, or
(ideally) with
a pal in co-op.

Hours – how long
it took us to hit
credits, including
going for bonus
stuff along
the way.

The maximum
level of a
creature core.
You’d better
get collecting
those souls.

16 16 23
Stages for your
pair to smite
their way
through, not
including
bonus levels.

Even this early in the
timeline this merchant is
around to fleece you.

This powerful demon
helps you in order to
achieve his own ends.

This angel (here fighting
in Eden) plays a larger
role later in the timeline.

FRIENDS& ENEMIES

VU

LGR

IM
SA

MAEL
AB

BA
DON

GO

OD

DEE

DS

TROPHYCABINET

HT
E
PR

OM

IS
ED
END

ER

PS

CE
T^

FO

R^
AN

IMA
LS

BRONZE
Make some friends and
save the angels in the
Eden Prime level.
Remember, you’re
maintaining balance!

SILVER
Kill The Houndmaster
in The Horde – killing
fewer than five hounds
before him. Even if
they’re not good boys.

GOLD
Finish every level on
Apocalyptic difficulty to
become the true
Darksider. Mammon
himself would love this.

THE FIRSTFIVE HOURS...

1 We’re dropped into the middle of a siege of Samael’s fortress, and
have to cut through the army to scale the walls. 2 The demon Vulgrim
has us breaking into a vault in the Slag Pit to recover an artefact for him.
3 An icy mountainside climb to reach the vault, which forges (literally)
Hellish weaponry. 4 In the vault things get heated, and we have to run
from molten metal. 5 Mammon: the first lesser demon we must slay.

1 2 3 4 5
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