094
REVIEW
INFO
FORMATPS4
ETAOUTNOW
PUBENMASSE
ENTERTAINMENT
DEVBONUSXP
THE DARK CRYSTAL: AGE
OF RESISTANCE TACTICS
The Hups and downs of a retro revival
H
aving waited 38 years for The Dark
Crystal to return, it feels fitting that
this recently-revived ’80s film should
head to PS4 by way of PS1’s classic
strategy roleplayer Final Fantasy Tactics. But
does a double dose of nostalgia just mean
twice the disappointment?
Age Of Resistance Tactics follows the story beats
of the new Netflix show (a prequel to the movie),
with your god-like hand guiding the childlike
Gelflings to victory over the life-draining Skeksis
across grid-based rounds of tactical skirmishing.
Each mission rarely stretches past 15 minutes
and battles breeze along effortlessly. The game’s
simplicity never leaves you scratching your head
- all moves are accessed from a radial menu –
but that directness also leads to a lack of depth.
As you plod through the story recognising key
moments that had more charm and personality
on Netflix, you can unlock and recruit new
characters that fall into standard classes. Scout,
Paladin, and Soldier, for example, dictate a
character’s movement and the kind of armour
and weapons they can carry. Eventually you’ll
have over a dozen Gelfling and Fizzgig heroes.
A store enables the purchase of new weapons
and gear, but the menu structure is a slog.
The Job system – lifted, as so much of the
game is, from Final Fantasy Tactics – offers some
interest. Jobs dictate the special
attacks and passive abilities you
can assign to characters under
your command. The game’s one
interesting twist is the option
to eventually mix and match
Job classes: a heavy-hitting
soldier can also heal and act
as a makeshift support unit.
Some of the maps can
change state as you play: in
some cases strong gusts of
wind blow units across the
map; in others tidal waters rise
and recede. In a turn-based
battle this can lend a tension
to otherwise stale missions.
It’s a glimpse of what Age
Of Resistance Tactics could
have been, if the ambition
had stretched beyond a casual
replication of Final Fantasy
Tactics’ ideas.
JUST THE DEETS
As the game closely adheres
to the story of the TV show,
there’s an assumption you will
know the broader mythos of
The Dark Crystal, the whys
and whatnots of this complex
world. This leaves a void at
the heart of the game, one that
could have been filled with
involved tactical twiddling, but
again the game fails to offer
more than a passing shot at
imitating its source material.
The game lacks charm and
finesse, too. Menus are clumsy
and XP is earned per round
rather than per action, which
limits the challenge and reduces
the appeal of grinding through
missions you’ve already played.
Picking at the bones (but
not the meat) of the Netflix
series rather than the broader
world of The Dark Crystal,
Age Of Resistance Tactics
feels small in scope and
sadderstillinexecution.
JUST THE JOB? @IanDean4
VERDICT
Most missions can be
completed without much
effort, or level-grinding to
beat a Skeksis boss.
Too casual and limited to appeal
to anyone but die-hard fans
of The Dark Crystal and Final
Fantasy Tactics, this tie-in lacks
the depth and complexity of its
retro references. Ian Dean