97 Things Every Project Manager Should Know

(Rick Simeone) #1

xviii Contents



  • Get Users Involved As Early As Possible Agile Methods

  • Keep It Simple, Simon

  • Scrolling Through Time

  • How to Spot a Good IT Developer

  • Don’t Skip Vacations for the Project

  • Empowering Developers: A Man Named Tim

  • How Do You Define “Finished”?

  • Work in Cycles

  • Introduce a More Agile Communication System

  • The Fallacy of Perfect Knowledge

  • Favor the Now Over the Soon

  • Serve Your Team

  • The Best Estimators: Those Who Do the Work

  • Can Earned Value and Velocity Coexist on Reports?

  • Increase Communication: Hold Frequent, Instant Meetings

  • Get Users Involved As Early As Possible Software Development

  • Avoid Whack-a-Mole Development

  • A Word Can Make You Miss Your Deadline

  • Favor the Simple Over the Complex

  • Pay Your Debts xvi Contents

  • Go Ahead, Throw That Practice Out

  • Provide Regular Time to Focus

  • Clever Code Is Hard to Maintain.

  • Developers Unite—PMOs Are Advancing

  • Software Failure Is Organizational Failure

  • A Voice from the Other Side

  • How Do You Define “Finished”?

  • The 60/60 Rule

  • Work in Cycles

  • The Fallacy of Perfect Execution

  • The Fallacy of Perfect Knowledge

  • Align Vision and Expected Outcome

  • Alice Doesn’t Live Here Anymore

  • Favor the Now Over the Soon

  • The Fallacy of the Big Round Ball

  • Know Your Integration Points

  • Scope Change Happens; Get Used to It

  • Buying Ready-Made Software

  • Flexibility Simplifies Project Management

  • The Web Points the Way, for Now

  • Developers Hate Status Reports, Managers Love Them

  • Avoid Whack-a-Mole Development Managing People and Teams

  • Add Talents, Not Skills, to Your Team

  • You Aren’t Special

  • How to Spot a Good IT Developer

  • Developer Productivity: Skilled Versus Average

  • Success Is Always Measured in Business Value

  • Empowering Developers: A Man Named Tim

  • Clever Code Is Hard to Maintain.

  • Managing Human Factors in IT Project Management

  • The Missing Link Contents xvii

  • Estimate, Estimate, Estimate

  • Value Results, Not Just Effort

  • Software Failure Is Organizational Failure

  • We Have Met the Enemy...and He Is Us

  • Work in Cycles

  • Meetings Don’t Write Code

  • Chart a Course for Change

  • One Deliverable, One Person

  • Build Teams to Run Marathons, Not Sprints

  • The Holy Trinity of Project Management

  • Align Vision and Expected Outcome

  • You Get What You Measure

  • Building the Morale on Your Team

  • A Project Depends on Teamwork

  • The Best Estimators: Those Who Do the Work

  • It’s the People, Stupid

  • Teach the Process

  • The Fallacy of Status

  • Recognize the Value of Team Morale

  • A Word Can Make You Miss Your Deadline International Issues or Distributed Teams

  • Make Project Sponsors Write Their Own Requirements

  • Requirement Specifications: An Oxymoron

  • IT Program Management: Shared Vision

  • Don’t Worship a Methodology.

  • Alice Doesn’t Live Here Anymore

  • Aggressively Promote Communication in Distributed Projects

  • Communicating Is Key

  • Developers Hate Status Reports, Managers Love Them

  • You Are Not in Control

  • Share the Vision

  • Size Matters Managing Projects

  • Document Your Process, Then Make Sure It Is Followed

  • Project Management Is Problem Management

  • Use a Wiki.

  • How Do You Define “Finished”?

  • The 60/60 Rule

  • IT Program Management: Shared Vision

  • Planning for Reality

  • Responding to a Crisis

  • Start with the End in Mind

  • Documents Are a Means, Not an End

  • Should You Under-Promise, or Over-Deliver?

  • Important, but Not Urgent

  • Effectively Manage the Deliverables

  • Developer Productivity: Skilled Versus Average Communications

  • Use a Wiki.

  • Developers Unite—PMOs Are Advancing

  • Meetings Don’t Write Code

  • Introduce a More Agile Communication System

  • Roadmaps: What Have We Done for You Lately?

  • Aggressively Promote Communication in Distributed Projects

  • Communicating Is Key

  • It’s the People, Stupid

  • Project Sponsors—Good, Bad, and Ugly

  • Every Project Manager Is a Contract Administrator

  • What Do They Want to Hear, Anyway?

  • Engage Stakeholders All Through Project Life

  • Don’t Always Be “The Messenger”

  • Increase Communication: Hold Frequent, Instant Meetings

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