ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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178 chapter 5 ■ Texture Painting


Base Color Washes


At this stage you want to unify the colors from the pre-
vious steps with a light coating of the base color. This
is called a wash, after a traditional painting technique
where a color is diluted to make it more transparent.
This is also a good point to change to a MatCap skin
material. We didn’t use a skin material before now so
we could get a clearer picture of the primary colors and
their intensity as we painted. We may now more easily
judge the overall effect with a translucent material.


  1. Select the Spatter brush. Select the base color
    again. There should be an area on the head
    with the base color exposed. The easiest way
    to select it again is to click and drag from the
    active color box to a point on the model. The
    current color will be sampled from this point.

  2. Spray this base color over the character with
    a low opacity and RGB intensity of about 10
    (Figure 5.30).


Figure 5.30 Skin mist in close-up comp. Notice how the specks and noodles become more under-
stated under the light base coat.

Figure 5.29 The mottling pass

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