180 chapter 5 ■ Texture Painting
- The final stage is to paint a slightly darker version of the base color into the recesses
of the wrinkles. To do this we’ll use cavity masking. Click Tool → Masking from the
main menu and click the Mask By Cavity button (Figure 5.37). If you
decide to mask the recesses as opposed to the high points, simply click the Invert but-
ton under the Tool → Masking menu to reverse the mask. - Click and drag from the active color swatch to the character head. This will select the
underlying color. Open the system palette and neutralize the color by reducing its sat-
uration, which you can do by dragging the slider down toward gray (Figure 5.38). It
creates a chromatic gray or a gray with some sense of color. Using hues like this helps
keep the color palette of the character skin more natural and slightly muted. - The head is cavity masked although the masking is not visible. Using the Spray brush
with RGB Intensity low, spray into the deep recesses. The cavity masking will protect
the raised portions from being colored.
Figure 5.34 Spraying blue into the ear hollows Figure 5.35 Blue squiggles at temples
Figure 5.36 Contouring with a cool gray hue around the forms