■ Building Accessories with Topology Tools and Mesh Extraction 251
Figure 7.52 The Shade clay maquette Figure 7.53 This Photoshop paint over design was created from the
maquette photography.
Image courtesy of Secret Level/Sega and Gentle Giant Studios
Figure 7.54 The final digital asset started in ZBrush from the scan of the clay maquette. The con-
cept painting was projected as a color map and further refined. The second image shows the initial
scan data before retopology and sculpting in ZBrush.
Image courtesy of Secret Level/Sega, Gentle Giant Studios. Shade character by Scott Spencer and Jim McPherson.
One example is making a helmet or armor for a character by using the Topology tools
to build it directly on the character. When you’re building accessories with this technique,
the resulting ZTool will have an ordered lower subdivision level and multiple divisions.