ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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252 chapter 7 ■ Transpose, ZSphere Rigging, Retopology, and Mesh Extraction


In this section we’ll build armor for a character. The ZTool used for this demo is available
on the DVD as costume.ztl (Figure 7.55).


  1. Load the Character ZTool into the Tool menu but don’t draw it on the canvas yet.
    Select a ZSphere and draw it on the canvas. Enter Edit mode. Under Rigging, click the
    SelectMesh button and select the Character ZTool (Figure 7.56). Click Edit Topology
    in the Topology submenu. You are now ready to draw topology, but instead of rebuild-
    ing the mesh, you want to create an accessory custom-fit to the character’s body. The
    process of drawing edges is the same, but we won’t project detail from the high-res to
    this new topology.

  2. Begin drawing faces as you did earlier, keeping X Symmetry on. While drawing, keep
    your topology all quad or triangles where necessary (Figure 7.57). Be sure to check your
    Adaptive Skin Preview often by pressing the A key (Figure 7.58).


Figure 7.55 Using this ZTool from the DVD, we’ll create
accessories using Topology tools, mesh extraction, and
ZSpheres.


Figure 7.56 The Character ZTool loaded as a rigging mesh

Figure 7.57 Drawing topology for the shirt Figure 7.58 Check the resulting mesh often by pressing
the A key.

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