ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

60 chapter 2 ■ Sculpting in ZBrush



  1. Use the Clay brush to mass out the width between the zygomatic bone and the man-
    dible. Make sure the Claytubes brush is set to ZAdd, and use M Taper to move this
    shape down to the lower jaw.

  2. Now add the temporalis. The temporalis muscle fills out the hollow at the sides of the
    head (Figure 2.49). This large muscle actually feeds under the hollow of the zygomatic
    bone and has a hand in moving the jaw. Mask out the zygomatic bone and the tempo-
    ral ridge by using the Rake with ZAdd on.
    From the front view, notice how when these muscle forms are added you can see
    the front profile of a human head begin to take shape (Figure 2.50).

  3. Step down a subdivision level and smooth out the hollow under the cheekbone; we’ll
    use this area to add the buccinator muscle later. Masking out the surrounding areas
    can help isolate and pull those deep faces back to the surface (Figure 2.51).

  4. Mask out a shape similar to a clown mouth for the orbicularis oris muscle. The orbic-
    ularis oris is a circular muscle that surrounds the mouth and lips. Invert the mask and
    rake in a circular motion (Figure 2.52).


Figure 2.47 The masseter muscle fills out the side of the
jaw from the cheekbone to the lower jaw.


Figure 2.48 Sculpting the masseter muscle

Figure 2.49 Adding the temporalis Figure 2.50 These muscles from the front view already
begin to give a recognizable shape to the head.

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