ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

(vip2019) #1

64 chapter 2 ■ Sculpting in ZBrush


Figure 2.60 The eye muscle orbicularis oculi


  1. Mask out the shape of the eyelids. Be sure to keep the angle up to the outer edge
    (Figure 2.61).

  2. Invert the mask and, using Claytubes with ZSub on, press the inner eyelid into the
    head. Invert the mask again and, using Move, tug at the edges. Be sure to work from
    multiple angles to turn the lids around the sphere of the eyeball (Figure 2.62).

  3. To add the nose, mask the nasal cavity and invert the mask. Be sure to keep the nasal
    bone masked out since this is a bony landmark on the skinned face and we don’t want
    to alter its original shape too much from the skull (Figure 2.63).

  4. Using Inflate and Claytubes, pull the profile of the nose out and mass out the nostrils
    (Figure 2.64).

  5. Using Rakes with ZAdd on, sketch out the shape of the lips. Be sensitive to the corners
    where the zygomatic muscles insert (Figure 2.65). Just strive for the gesture of the
    curves of the lips; you can be more specific later in the process.

  6. Keep a gesture to the upper lip that looks somewhat like the letter M. Be sure the
    upper lip overlaps the lower.


Figure 2.61 Masking eyelids Figure 2.62 With the Move brush, create the shape of the
eyelids.

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