ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition

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■ Sculpting the Skull 63


  1. To create the eye, save your current ZTool. Drop it to the canvas by exiting Edit mode by
    pressing the T key. Press Ctrl+N to clear the canvas. Select the Sphere 3D tool and draw it
    on the canvas. Enter Edit mode and select Make Polymesh 3D from the Tool menu.

  2. Now return to the head ZTool and choose Tool → Subtool → Append. From the Append
    menu, select the sphere to add it into the current tool. It is likely the sphere will be too
    large for an eye. Using the Transpose tools, scale it down and move it into place, as shown
    in Figure 2.58.

  3. Once the eye is placed, you need to copy and mirror it. To do this, use the Subtool
    Master ZScript found under ZPlugin → Subtool Master. Press the main Subtool Master
    button; then from the interface box, select Mirror. Make sure you are set to copy across
    the x-axis and merge into a single subtool (Figure 2.59).
    Using the Rake with ZAdd on, create the circular muscle of the orbicularis oculi.
    This wraps around the brow and ends on the cheekbone (Figure 2.60).


Figure 2.56 Masking the eyes Figure 2.57 The eyes seen from the side


Figure 2.58 Placing the eyes Figure 2.59 Mirror the eyes with Subtool Master.

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