We’re going to be putting puppet boy and his wild puppet limbs over
this background in a distracting way, so don’t worry about your healing
being perfect. Just remove any areas of the background that you might
still find noticeable despite the presence of flailing limbs.
- Convert the Jumping Puppet layer to a smart object. Click
the column to the left of the Jumping Puppet layer to turn its
back on. To leave a trail of reversability before you enter the
puppet warp mode, right-click the layer and choose Convert
to Smart Object. This not only gives you a trail back but also
allows you to modify your puppet warp in the future. - Choose the Puppet Warp command. Choose Edit→Puppet
Warp. At first, you’ll see a distracting mesh cover your subject.
For now, turn off the Show Mesh check box in the options bar.
You’ll also notice that your cursor changes to a pushpin icon
with a plus symbol ( ), which indicates that you’ll be adding
pins as you click with it. - Set two pins along the arm on the left. Make your first click
at the subject’s right shoulder (the left side of the image). Then
set another pin by clicking at his elbow on the same arm, as
in Figure 8-26.
Figure 8-26.
Click here to set a pin
Then click here to
set another
Manipulating with Puppet Warp 279