- Drag the outer pin further outward. Hover over the outer-
most pin on the elbow and you’ll notice that the cursor now
changes to an arrow plus pin icon. The arrow indicates that
you’ll be moving that pin rather than adding a new one. If you
drag outward, you’ll see that the jumper’s arm stretches out in
a disturbing way, but the rest of the image rotates around your
set pins as well, as in Figure 8-27.
Figure 8-27.
Interesting, but not exactly what I had in mind. So press Ctrl+Z
(�-Z) to undo that modification.
- Set additional pins to stabilize the image. Turns out that each
puppet warp pin not only serves as a point of stretching but
also locks down its designated portion of the image when you
stretch. So, to retain some control over how things move (or
don’t), you’ll want to set pins at key points around the image.
In Figure 8-28, I’ve set pins along each limb and down the cen-
ter of the figure starting at his head. Click with your pushpin
cursor to do the same.
280 Lesson 8: Transform and Distort