2019-06-01_PC_Gamer

(singke) #1

appears to be the palace bar, a group of guards are playing
cards, while another is asleep behind the bar. According
to the Heart, the sleeping guard covered a baker in syrup
and “let the rats do the rest”, (WTAF?!) while one of the
players pushed a man from a roof and made it look like an
accident. A crossbow bolt to the head silently deals with
the sleeper. As for the card-player, I possess him, walk
him out into a nearby bedroom, and shank him in the
back. This alerts two noblewomen also in the room, but
they’re quickly neutralised with a pair of sleep-darts.
At this point, I move on to the duke himself. My
instinct is just to kill him, only I’m mindful of my Chaos
rating. Fortunately, there’s a subtler way of eliminating the
duke. Abele employs a body-double. En-route to the
palace, Meagan described the double as a “good man”, so
perhaps we can arrange a smooth transition of power.
I locate the double in what appears to be a throne
room. He’s guarded, but the guards are easily dealt with
viaacombinationofpossessionandareallytighthug.The
doubleagreestomyplan,stating,“I’vespentyears
mimickingthisasshole.”Allheneedsmetodoisknock
thedukeout.Iheadtotherealduke’schambersand,after
alittlescuffle,doexactlythat.Thefakesummonsthe
guards,andtellsthemhisbodydoublewentmadand
triedtostageacoup.AbeleisdraggedofftoAddermire
kickingandscreaming,compoundinghisfatewithevery
protestationthathe’stherealduke.
Ourtimeatthepalaceisalmostup.Butthere’sone,sad
joblefttodo.Hiddenintheduke’ssecretvaultisastatue
ofDelilathatcontainsapieceofhersoul,makingher
effectivelyinvulnerable.BeforeIcankillDelilah,Ineedto
puthersoulbacktogether.Todothis,however,Ineeda
vessel–theHeart.Inotherwords,it’stimetosaygoodbye
totheJudge’smosttrueandfaithfulsidekick.With
Delilah’ssoulcorruptingit,theHeartcannolongertell
meaboutthesoulsofothers.WhenIdepartKarnacato
makemyfinaljudgements,I’llbemakingthemalone.


homecoming
We’re back where we started. Delilah’s short yet sharp
reign has not been kind to Dunwall. The streets are


abandoned, save for prowling Wolfhounds and members
of the Hatter gang. I no longer have the Heart to guide me
in who’s just and who isn’t, so it’s all down to my eyes and
ears. Looking around, I’m not feeling especially merciful. I
won’t kill anyone without clear evidence they deserve it,
but if I’m attacked unprovoked, all bets are off.
My journey to Dunwall Tower is largely uneventful.
The only notable event occurs when I encounter a couple
of Hatters chucking glass bottles across a courtyard.
“Nothing to stop us tearing up the city!” yells one
gleefully. Are you sure about that, pal? A blast from my
pistol sends him sprawling into a barbed-wire fence, while
I tranquillise his partner with a sleep-dart.
As I approach the tower, the city increasingly
resembles a warzone. The Overseers recently assaulted
the tower, but only succeeded in giving it a bold new
paint-job. Moments later, I discover why. The tower is
overrun by clockwork soldiers and Delilah’s witches – the
bane of my judging career. Most of Dishonored’s factions
use violence to further their own ends, but none of them
delight in it quite as much as Delilah’s coven.
I’m feeling extremely stabby, but as I search for an
entrance to the tower, I limit my violence to blasting the
head off one witch who spots me approaching (not my
specific intent, I would add).
Inside, however, I discover the witches have been up
to their old tricks. About a half-dozen of them are sat
around a dining table shared with an equal number of
corpses. The witches are eating, chatting, laughing – it’s a
banquet of depravity. I can’t let this go unpunished, but
witches are powerful foes, and there are a lot of them. So I
decide to enlist some help. In an adjacent room is a
patrolling clockwork soldier. I slow time and blink across
to the soldier’s flank, quickly rewiring its circuitry so that
it will fight on my side. Immediately, the clockwork clocks
the witches in the next room, and marches through the
door, arm-blades raised.
What results is the most spectacular battle I’ve
experienced in this entire play-through. A second
clockwork soldier that I didn’t spot activates in the dining
room, and rushes over to meet my clockwork bot. I don’t
get to enjoy the duel, however, as I’m suddenly rushed
from all sides by witches. I blast a couple with my pistol,
but there are so many that I’m concerned about tipping
the balance of Chaos if I kill them all.
Instead, I drop a stun-mine on the floor to knock a few
unconscious, and mop up the rest with a combination of
sword and crossbow.
Meanwhile, my clockwork soldier has made short
work of his doppelganger, and is now carving his way

The JuDge’sTaLLy Thefinalkill-count


A long day in Dunwall
Edge of the WorldThe Good Doctor
The Clockwork MansionThe Royal Conservatory

The Dust DistrictA Crack in the SlabThe Grand Palace
Death to the Empress

Kills

Chapters

25
20
15
10
5
0

PERSONALADVENTURES IN GAMES


DIARY


Let me shave some of that
ugly off you.
Free download pdf