through the last remaining witches. I leave the machine to
it, and head to the security room to activate the power,
before ascending the elevator to confront Delilah.
Unlike the duke, there’s no tangible benefit to keeping
Delilah alive, and I’ve seen what her coven is capable of.
It’s a long, tough fight that takes us to an entirely
different dimension.
Eventually, however, I
tackle her to the ground
and put a sword through
her heart.
It’s done. Delilah is
dead, and Emily is restored
to her throne. Now it’s all
down to numbers. Eleven
dead in Dunwall, most of
them in the tower’s dining
room. It’s high, but not
high enough to undo the work I did last time around.
Looks like I’ve squeaked through without ruining the
Empire. Huzzah for the Judge! Huzzah!
Before we end, I want to briefly discuss the reason for
playing Dishonored 2 in this manner. While it undoubtedly
I TAckle heR To The
gRound And PuT A
swoRd ThRough
heR heART
provides an interesting (and sometimes worrying) insight
into your personal ethics, the reason I like playing
Dishonored in this way is how it encourages you to
explore the full extent of the game’s systems.
It’s not so much about choosing who deserves to live
or die (although that can be fascinating in its own right).
It’s more about how you
approach solving each little
puzzle the rule set then
throws at you. How to slip
between three innocent
citizens to get to the guilty
one. How to fight four
guards while only killing
two of them. It just makes
you much more aware of
how broad and deep
Dishonored’s mechanics go,
while keeping you present and focussed in every moment.
And that’s just with Corvo. Goodness knows how a
Judge run plays out with Emily. Heck, maybe you can
tell me. After all, Karnaca certainly isn’t short of rotten
eggs that need cracking.
EXTRA LIFE
NOW PLAYING I UPDATE I diary (^) I REINSTALL I WHY I LOVE I MUST PLAY
Post-coup Dunwall. It’s like
Britain, only less grey.
TFW when you get overexcited about
your new apartment’s view.
They deserved worse. But
Dunwall deserves better.