2019-05-01+Official+PlayStation+Magazine+-+UK+Edition

(singke) #1
081

REVIEW


however. Die too often and a
taint called Dragonrot spreads
among those who have come in
contact with you. This is both
a human consequence and a
way to reduce your chance of
receiving Unseen Aid.


REALITY FIGHTS
Even though From Software
was inspired by a real period
in Japan’s history, Sekiro
combines the realistic with
the supernatural through its
combat. The way of fighting
and the threat of death feel
pressing and real, while
inventive main bosses draw
from yokai, Japanese ghosts.
It’s an interesting contrast that
unfortunately isn’t inspected
too closely, as the game ditches
expansive lore for a dense
experience with a fully fleshed-
out narrative. There are many
nooks and crannies to explore,
from a fort in the mountains,
dusted with snow to humid
bamboo groves. The changing
environments force you to


VERDICT


Above The Wolf
always carries
a knife to butter
his rolls.


Right Good hits
are always hard
work, but it
feels absolutely
fantastic when
you land one.


Above You’ll have so many questions aboutfeudal-erasurgeries...


THE OPM BREAKDOWN


Combines ideas from Dark
Souls and Bloodborne to create
something new. Immensely
difficult but never unfair,
it’s a beautiful and rousing
experience. Malindy Hetfeld

rethink your stealth tactics,
too. You can feel that Sekiro
was designed as a challenge
even for those well-versed with
From Software’s back catalogue,
subverting expectations
without feeling unfamiliar.
You’re free to explore and
finish tasks in a non-linear
fashion, but if you get stuck it’s
never hard to find a hint.
Through all of this, Sekiro
rewards mastery of its core
systems (and perhaps a tiny bit
of luck), making you excited
to see the next enemy and
test your mettle. Everything
from environments to battles
encourages creative thinking,
making it an intensely personal
and satisfying experience. Even
if you die a lot.

2% Making
extra sure you
lock onto
opponents
in battle.

3% Listening
in on people
to gather
important bits
of info.

10%Jumping
fromrooftoroof
withyourgrappling
hook.Wahey!

5%Dispatching
enemieswith
sneakystealth
takedowns.

WHAT YOU DO IN... SEKIRO


73%
Dying and
swearing you’ll
get it rightthe
next time.

7% Trying to
figure out where
to go next.

STAT PACK


Main bosses to
knock off – and
you’ve got the
same number
of mid-bosses
to beat.

Prayer beads to
collect from
those dozen
mid-bosses for
a very welcome
health upgrade.

Prosthetic Tools
to find and
upgrade
throughout your
monster-battling
adventure.

67412 5
1467, to be
precise: the year
the Sengoku
period that
inspired Sekiro
began.

HOW TO... BEAT THE CHAINED OGRE


Eavesdropping on the
soldiers reveals the
ogre’s fear of fire. Find
a flamethrower upgrade
at Hirata estates. When
there’s a gap in the
battle, hitting i will
stun this early
mini-boss as he reels
backward, allowing you
to get in some free hits.

THE FIRSTFIVE HOURS...


1 After a fateful battle, the Wolf wakes in Ashina and learns about his
prosthetic arm. 2 The nearby area is heavily guarded; soon you take on
the first general. 3 In order to confront your past, you relive a siege on
your home three years ago. 4 Here you take on a deranged general and
his mercenaries... 5 And battle a worthy opponent in a sea of flames.
Hour mileage may vary – this game is unabashedly tough.

1 2 3 4 5

IS IT BETTER THAN?


YES
Sekiro feels more
focused than its
cousin. But it’s a close
one, as their playstyles
are quite different.

NO
Narratively, angry
Kratos pummels the
One-Armed Wolf’s
adventure into
the dust.

YES
Onimusha was an
accurate samurai
fantasy in 2001,
but Sekiro is far
superior in design.
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