2019-05-01+Official+PlayStation+Magazine+-+UK+Edition

(singke) #1

090


INFO


FORMATPS4
ETA 17 APRIL
PUBHEADUPGAMES
DEVBTF

TRÜBERBROOK


Not quite a model adventure


T


he most dangerous part of most
holidays comes from navigating around
the vomit, pee, and poo in the hotel
pool. The need to cancel the apocalypse
and prevent the multiverse collapsing around
you doesn’t usually crop up over the all-you-
can-eat buffet. But then real life isn’t a point-
and-click adventure inspired by The X-Files,
German folklore, and a love of dinosaurs...

After winning a free holiday to the dreary
West German town of Trüberbrook, a prize
even the locals find surprising, physicist Hans
Tannhauser is keen to have a good time despite
the somewhat depressing ’60s surroundings.
His stubborn desire for holiday fun leads our
accidental hero to stumble onto conspiracies
and otherworldly weirdness.

CASUAL CONTROL
While the point-and-click genre isn’t as popular
as it was back when Guybrush could turn
heads with a cynical quip, Trüberbrook neatly
modernises the adventuring. Making use of a
DualShock 4, life couldn’t be easier. Holding
u highlights anything on screen that you can
interact with, finally killing off the need to
mine-sweep the screen in case you’ve missed
an obscurely hidden clue. Hovering over one of
these highlighted items brings up a D-pad menu

from where you can examine,
use, or manhandle the object.
The control setup takes
the stress out of the puzzling.
Secure in the knowledge the
game’s not hiding anything you
can focus on thinking through
the item-based conundrums.
But this setup also means
Trüberbrook isn’t as taxing
as the classics of the genre; if
you were weaned on Monkey
Island and Grim Fandango
there’s little in these German
mountains to hold you back.
However, this does match
the weirdness of those ageing
classic adventures on occasion;
you’ll meet a sailor scared
of water, befriend a lonely
computer, and drug a cat
because... well, that would
bespoilery.Therearesome

Take a break and
go to a gig; there’s
a three-song set
mid-way into the
adventure.

excellent moments – a hunt
for ancient languages written
onto a cave’s walls that need
to be torch-lit in the correct
order, and a numeric telegram
message with missing figures
stand out – but on the whole
you’ll casually bumble to the
game’s quirky conclusion.

KUMA-META-TA
There’s a lot of joy to be had
getting to that finale, though.
Just meandering through
the game’s scenery is a joy;
this is a beautiful adventure.
Created from a combination
of real-life miniature model
sets and digital puppets,
Trüberbrook looks and feels
like an interactive stop-motion
animation. There’s an elegance
andplayfulnessfewgames

JUST CLICKS @IanDean74

“TRÜBERBROOK LOOKS AND


FEELS LIKE AN INTERACTIVE


STOP-MOTION ANIMATION.”

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