the X-ray moves, but now NetherRealm
has separated them into two bars,
one horizontal and one vertical that
line the corners of the screen. These
are devoted to your offensive and
defensive abilities. The X-ray moves
themselves have been replaced with
Killing Blows and Krushing Blows. The
former is triggered once your health
drops below 30% and allows you to
perform a devastating attack that can
turn the tide of a fight, while the latter
is attached to a player’s special moves
and is activated after satisfying a
specific condition in battle. These can
only be used once per match, but when
you use them is up to you and will lead
to some exciting comebacks.
Even the odds
This is a significant change,
particularly for online matches.
Previously, players who really knew
what they were doing would save
their abilities until towards the end of
a battle, and those that didn’t would
spend them too early, causing a huge
disadvantage to new players. This
made online battles far too predictable.
Now meters are split, you can pick and
choose more carefully as to how you
want to fight and when you want to
perform the right moves.
NetherRealm has also slowed down
the combat somewhat. Mortal Kombat X
was fast and aggressive, which caused
battles to become hectic and lead to
a lot of button-bashing. It would also
lead people to just rush down their
opponent, finding an opening and
dominating with a series of combos,
boxing people in a corner, and leaving
little room for ever making a comeback.
“The X-ray moves have been
replaced with Killing Blows
and Krushing Blows”
TOP Raiden’s a
naughty boy in
this timeline,
which explains
the red thunder.
ABOVE The mutant
Baraka has
blades in his
arms, kind of
like a more
angry and toothy
Wolverine.
More Xbox news at gamesradar.com/oxm THE OFFICIAL XBOX MAGAZINE 049
MORTAL KOMBAT 11