Fights essentially boiled down to who
blinked first. For MK11, the combat is
much more tactical with each move
being more considered. One way the
team has achieved this is by simply
removing the sprint ability.
Old and new playable characters will
be making an appearance. The initial
announcement revealed Scorpion, Sub
Zero, Raiden, Sonya, Baraka, Skarlet,
and newest character, Geras, who
serves Kronika and favours sand-
based attacks. Like Kronika, he can
manipulate time, which is shown off
in all its gory detail during one of his
fatalities. Since then D’vorah, Jade,
Kabal, Johnny and Cassie Cage,
Liu Kang, and Kano are confirmed,
with others to be revealed before the
game’s release. All characters have
new designs and outfits.
Customisation has been improved
upon. In the previous game, you were
only given three variations for each
character, each of which came with a
different set of moves. It seems that
NetherRealm has taken a leaf out of
Injustice 2’s book and doubled down on
customisation, this time going deeper
and giving you much more flexibility to
create a more unique character. Not
only can you customise your character
cosmetically, but you can also change
how they play. There are different
“The combat is much more
tactical with each move
being more considered”
050 THE OFFICIAL XBOX MAGAZINE