I intend to depart these pages in the
manner I came in: banging on about
BioWare. Given that the studio’s next
thing,Anthem, is nearly upon us, I
want to look back ten
years (!) to the last time
Canada’s finest
purveyors of kissing
games launched a
new universe.
Dragon Age: Origins
marked the return of
classic CRPGs before it
became a trend. Where
those games strove to resurrect the
era of Baldur’s Gate and Planescape
as-was, however, Dragon Age
wrestled with updating the formula
and making it palatable to a late-’00s
audience. It took BioWare the better
part of a decade to pull it all together,
and you can see the benefit of that
effort not just in the colossal amount
of worldbuilding that Origins involves
R
eader, it’s time. After
seven-and-a-bit years
spent scribbling for
PC Gamer, I’m
hauling myself over
the fence into game development.
This is my last They’re Back, and
the last thing I’ll contribute to the
magazine for the foreseeable.
but that every conversation is fully
voiced, every key moment illustrated
- albeit clunkily – with a cutscene.
EA had absolutely no idea what to
do with it, giving this fantasy epic a
tacky tribal tattoo, hoping people
would mistake it for God of War, and
flinging it out the door. And yet
Origins was as tremendous success,
because it deserved to be – it was a
labour of love, and audiences respond
to that, and moreover it was
unusually generous about who it lets
you become, befriend, and, because
this is BioWare, bonk.
Its six origin stories
are your entry point to
a deep and well-
conceived setting. It
wears the influence of
Game of Thrones
openly before that was
a thing and sustains the
feeling of cracking
open a massive fantasy novel and
watching a world spill out. Today
those origin stories are the start of a
thread that spans three games and
multiple expansions. Looking back at
the beginning of the series from
Dragon Age: Inquisition’s final
expansion, Trespasser, gives me a
kind of happy vertigo – and all of this
is waiting for you! Your computer can
summon a massive interactive fantasy
novel on demand! I find this very
comforting, like knowing that if all
else goes south I can always go home.
BYGONE AGE
And, remarkably, it’s not over yet – as
Mass Effect struggles to carve out a
future for itself, its nerdier sibling is
still powering along. I find this
comforting, too, but for a different
reason: I suspect we’re not going to
get another new series like this out of
BioWare. The studio has simply
changed too much under EA’s
auspices. There’s nothing wrong with
that, necessarily, but I can’t imagine
nu-BioWare taking ten years to figure
out how wizards work. So let’s make
sure we enjoy the time when it did.
I’d recommend Origins to anybody
with space in their hearts for a
overlong, daft, good-natured, weepy,
horny, off-brown adventure. I loved it
when I started writing for PCG, and I
still love it 94 issues later. 94, huh?
That’s an auspicious number.
NEED TO KNOW
WHAT IS IT?
A story-heavy tactical
RPG with the feel of a
well-loved fantasy
paperback.
EXPECT TO PAY
£15
DEVELOPER
BioWare
PUBLISHER
EA
REVIEWED ON
Core i7-6700K,
GTX 980. 16GB RAM
MULTIPLAYER
Tumblr
LINK
http://www.ea.com/
games/dragon-age
94
Arguably the most
BioWare BioWare game
that was ever BioWared.
That’s a good thing, by
the way.
VERDICT
NOT FADE AWAY
LovingDRAGON AGE: ORIGINS night and day
I suspect we’re
not going to get
another new
series like this
out of BioWare
OLD GAMES REVISITEDby Chris Thursten
THEY’RE BACK
Deep Roads, take
me home.
Please, no
king shaming.