2019-03-01_PC_Gamer

(singke) #1

I


’ve written a fair bit about
Dishonoredover the years – it’s
one of my favourite games
ever, and for three or four
completely different reasons. I love
the way it adopts the legacy of
Thief, incorporating magic and
parkour into the fantasy of being a
cat burglar with a heart of gold.


I love it as a spiritual successor to
Dark Messiah, the superlative
orc-kicking sim. This is one of the
most gratifying sandboxes ever
rendered in first person, and it puts
the minute-by-minute action of
comparable immersive sims to
shame. I love Deus Ex, but I’m not
sure why that series is obsessed with
simulating the experience of
RoboCop realising that he’s left his
charger at home. Dishonored just lets
you be magic Zorro. And why
wouldn’t you want to be magic
Zorro?


But here’s another reason why
Dishonored is great, and the one I
ultimately want to land on: it works
as hard on worldbuilding as it does
on system design. It draws from
elements of 19th century art and
history – don’t call it steampunk or
I’ll set magic Zorro on you – and uses
them to inform everything from
architecture to costuming to politics.
Games struggle to escape the pull of
pastiche at the best of times, but
Dishonored confidently asserts its
own identity.
This originality is important
because it opens up the game to new
audiences – like Dragon Age,
Dishonored is a game that supports a
broad fandom because it feels like a
world where different stories are
possible. That is the noblest
employment of the agency
that immersive sims have
always granted, and why
this is the best one.

HonouringDISHONORED


EXPECT TO PAY
£8

DEVELOPER
Arkane Studios

PUBLISHER
Bethesda Softworks

NEED TO KNOW


...and I’m all out
of men in hats.

Icameheretodoparkour
and stab men in hats...

REVIEW


DUN WELL


94


S


uper Hexagonis the king of the
beeping games. It’s a distillation
of what makes bullet hell shooters,
dance games and arcade racers fun,
rendered in lines and using only two
buttons (or one stick). You must
guide a small triangle out of a shape,
which is often a hexagon and
sometimes a square. The walls close
in! Point at the gaps. Do so to the
beat. Touch the sides and fail. Start
again. It’s a direct interface between
your lizard brain and the machine
you control, but with excellent
music and lights that make the
monkey brain happy, too. That
might sound a little reductive, but I
mean it differently: in a
medium that can do a lot, this
feels fundamental.


SUPER HEXAGON


94


I


suppose the games that I love the
most are the ones that act as a
toolkit for people to express
themselves with: whether that’s
through fiction or action or finesse.
Dota 2 is special because it acts as a
showcase of almost everything that is
good and bad about people trying to
co-operate with one another. Its
sheer complexity relative to other
comparable MOBAs isn’t an obstacle
to this: it accentuates it. It’s hard!
People can be mean! People can also
exceed your expectations, pull
victories out of the bag, come
together when it counts. I
appreciate that I gaveDota 2 92
when I re-reviewed it for
PCGamer.com last year, but
I’m doing a bit, so...

DOTA 2


94


I


don’t think any game series will
ever hit as hard for me asMass
Effect, and this is a phenomenal
conclusion. You heard me! It’s a
series of thrilling resolutions with
one bighearted finale, unsurpassed as
an act of bombastic interactive
cinema. That it brought out the angry
petition brigade, and that they have
plagued games since, is a tragic
shame. ButMass Effect’s strength
was always that it could play notes
other than anger. What I’m
saying is: the brave spaceships
made me cry.

MASS EFFECT 3


94


Two su p e rb h exa go n s
right there.

GG WP. Sniff.
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