Eberron - Rising from the Last War

(Jeff_L) #1




the Research Assistant might just be along for the
ride, helping a professor merely to pass a course. Re­
gardless, such characters might come from any class
or background and could have skills gathered from
experiences far outside the academic sphere. While
there are certainly legitimate Research Assistants
who honestly pursue their studies, this role might suit
characters without academic interests.
Scholar. Likely possessing a high Intelligence score
and a fo cus on learning and research, the Scholar in
your party might represent the academic emphasis of
the university. This character is often a noncombatant,
a professor or student the rest of the party protects.
Alternatively, they might live a dual life, shedding
their academic persona as soon as they're off campus
grounds. The Scholar might also be a nonplayer char­
acter, or the role could be filled by a player character
whose spells and training don't include combat. A
wizard whose spellbook is filled with utility-focused
spells makes a fine Scholar, as might some clerics and
monks. In any case, the sage background is an obvi­
ous choice for the Scholar, with acolyte and hermit
also providing fine alternatives. Proficiency in skills
such as Arcana, History, Investigation, Nature, and
Religion often proves useful for this character.

SCHOLARLY MISSIONS
Decide as a group, in consultation with your DM, what
kind of work your group does for the university. Consult
the Scholarly Missions table to determine what sort of
adventures you undertake.

SCHOLARLY MISSIONS
d6 Mission
Adventurous Archeology. Your focus is on finding an­
cient artifacts and bringing back what you can.
2 Arcane Research. Your team focuses on acquiring
magical knowledge that can only be found outside
the university walls.
3 Investigative Ecology. None can say how many amaz­
ing creatures make their homes in the world's wildest
reaches, but you're dedicated to finding out.
4 Historical Research. Your team's work involves learn­
ing more about Eberron's long history.
5 Radical Engineering. The birth of a new race wasn't
the peak of magical and mechanical engineering, it
was just the beginning of new scientific fields you
now explore.
6 Exploration. Khorvaire is a vast continent, and areas
beyond the heartland of the Five Nations are poorly
charted. Your focus is on understanding the wilder
places of the world, as well as distant cultures.

SCHOLARLY STANDING
Academics live and die by their reputation. Some stand
as embodiments of their fields of expertise, others
might be considered con artists who stigmatize whole
academic fields. Roll on or choose an option from the
Scholarly Standing table to determine what other peo­
ple think about your research.

MoRGRAvE
UNIVERSITY
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