Garra doesn't know what is in books or schemas, as
these items are written in a coded magical language.
She only knows that Niho Koi desires the items.
Garra holds the key to her chest, which weighs 50
pounds. A character who makes a successful DC 13
Dexterity check with thieves' tools picks the lock, and a
character who makes a successful DC 15 Strength (Ath
letics) check forces the chest open. The chest contains
Garra's treasure (see below), thirteen books, and three
paper schemas in scroll tubes. Each book and schema is
written in a magically coded language that can't be read
by the comprehend languages spell. Finding a way to
read these documents is another adventure.
TREASURE
In addition to the books and schemas, the chest con
tains gem of brightness with 32 charges, a feather token
(see chapter 5), and 600 gp.
STOP THE COACH!
If the characters kill Garra in noisy combat, the light
ning rail coach stops, and a House Orien conductor
(commoner) checks on the disturbance. If the charac
ters explain that they are working with the Sham Watch
to catch a murderer and present their writ, the conduc
tor has the coach halted at the next stop, with guards
waiting to verify the characters' claims.
CONCLUSION
If the characters fail to stop Garra, she gets away and
brings the books and schemas to Niho Koi in Droaam.
The information contained in these documents is up to
you, but it might be dangerous information the Daugh
ters of Sora Kell could weaponize. The characters could
face the rising threat of Droaam in future adventures.
See the "Droaam" section earlier in this chapter for
more adventure ideas.
There are several other possibilities for future adven
tures, depending on how this story played out:
- If the characters killed Garra, they are paid their re
ward of 50 gp each, and members of the Sham Watch
continue to contract the characters for work. - If the characters agreed to work for Garra, they be
come members of Daask. If the characters killed
Garra, they become enemies of Daask.
If the characters returned Caden d'Orien to his father,
Alden might ask the characters for help with other
tasks, or he might see them as his enemies if they re
ported him to the Sham Watch. - If the characters freed Corrin Delmaco (see area T9
of Terminus) or if they killed Garra, the Boromar Clan
sees them as potential allies. If the characters ally
with Daask, the Boromar Clan sees them as enemies. - The characters' heroics catch the attention of a House
Lyrandar airship captain seeking a crew for a danger
ous expedition to some far-flung corner of Khorvaire,
or perhaps even as far away as Xen'drik or Argonnes
sen. See chapter 2 for possible adventure locations.