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G1n'"tERAI ENLIGHTENEDGITHZERAI ENLIGHTENED
Medium humanoid (gith). lawful neutralArmor Class 18Hit Point
s 112 (15d8 + 45)Speed
30 ft.STR14 (+2)DEX19 (+4)CON16 (+3)INT17 (+3)WIS19 (+4)Saving Throws
Str +6, Dex +8, Int +7, Wis +8Skills Arcana +7, Insight +8, Perception
+8Senses passive Perception 18Languages GithChallenge 10 (5,900
XP)CHA13 (+l)Innate Spel/casting
(Psionics). The githzerai's innate spellcast-ing ability is Wisdom (spell save DC
16, +8 to hit with spellattacks). It
can innately cast the following spells, requiring
nocomponents:CHAPTER
6 I BESTIARYGITM1.ERAI ANARC MGITHZERAI
ENLIGHTENEDGithzerai never stop training. They
spend long hours inmeditation
to transcend the limits of their forms and
toapprehend
the nature of reality. Zerths who completethe next tier of their training
become one of the githze-rai known as the enlightened.At will:
mage hand (the hand is invisible)3/day
each: blur, expeditious retreat.feather fall, jump,
see invisi-bility, shield1/day each: haste, plane
shift, teleportPsychic Defense. While the
githzerai is wearing no armor andwielding no shield, its AC
includes its Wisdom modifier.ACTIONSMultiattack. The githzerai
makes three unarmed strikes.Unarmed Strike. Melee Weapon
Attack: +8 to hit, reach 5 ft.,one target. Hit: 13 (2d8 + 4)
bludgeoning damage plus 13 (3d8)psychic
damage.Temporal
Strike (Recharge 6). Melee Weapon Attack: +8 to
hit,reach 5 ft., one creature. Hit: 13 (2d8
+ 4) bludgeoning dam-age
plus 52 (8d12) psychic damage. The target must
succeedon a DC 16 Wisdom saving
throw or move l round forward intime. A target moved forward
in time vanishes for the duration.When the effect ends, the target reappears
in the space it leftor in an unoccupied
space nearest to that space if it's occupied.