Tal'Dorei Campaign Guide PDF

(Jeff_L) #1

42 Chapter 2: Gazetteer of tal’Dorei


Drynna


Town • Population: 2,230
(80% Human, 8% Gnome, 8 % Halfling, 4% Elf )
Along the shore of Mooren Lake rests the sleepy lakeside
town of Drynna. The community thrives on the bounti-
ful wildlife around the lake, and is responsible for most
of eastern Tal’Dorei’s freshwater fish supply. The social
guidance of the city revolves around what’s called the
Sunrise Lodge, or simply “the Lodge,” a membership of
community leaders who will meet and vote on important
delegations and law-oriented decisions. The law enforce-
ment is largely volunteer-run, and internally policed both
by senior enforcers and the Lodge.

Drynna aDventures


UnfrienDly Waters
For mid-level characters: Recently, the town has suffered
a number of losses, with fishing boats being attacked
and their owners dragged under waters. Worse still, the
supply of fish itself seems to be declining rapidly; without
this supply of fish, towns across eastern Tal’Dorei will
certainly starve. The PCs hear the call for mercenaries
reaching as far as Westruun and Stilben. The culprit is
a hydra within the lake that has gained intelligence by
living for so long in the residuum-infused waters. It com-
mands a tribe of lizardfolk from its aquatic home.

a MinD WasteD
For characters of any level: Last year, Rensten Woll, an
elder member of the Sunrise Lodge, made a pact with
the Moon Mistress, unbeknownst to his peers. Rensten’s
brother Kyle died in his sleep shortly thereafter, leaving
his wife Lissana, whom Rensten covets, vulnerable. How-
ever, nightmares now haunt Rensten every evening, and
a violent madness is beginning to take hold of him. The
Lodge is beginning to notice, and word reaches the PCs
through their political allies or simply through hearsay.

K’Tawl Swamp


The sprawling swamplands of K’Tawl cover much of the
southern Lucidian Coast, enveloping Stilben and the
K’Tawl Bay. The marsh is thick with cypress and tupelo
trees reaching up from muddy waters that range from
one to ten or more feet deep in places. The hot, muggy air
and thick, sludge-covered landscape is host to all manner

of terrible beasts, including venomous flying snakes and
man-eating giant frogs.
Bands of frog-men occasionally harry the edges of Stilben
from their deep-marsh encampments, while a vicious school
of swamp-faring sahuagin keep the shoreline of K’Tawl for
themselves. The edges of the marsh are often used by orc
marauders to ambush caravans or messengers traveling to or
from Stilben, so travel is rarely made without armed escort.

K’ tawl aDventures
they sh aMble
For mid-level characters: People have been disappearing from
the small swamp villages within the K’Tawl. The PCs, per-
haps en route to Stilben, spend the night in the swamp town
of Dunghill. After hearing tales of the disappearances, the
PCs awaken the next morning to screams—as a half-di-
gested human is carried off within the rotting orifice of a
shambling mound of swamp vegetation.

Monolith of the hells
For high-level characters: Why have the Knifemouth orcs
been found dead, their hearts exploded and their teeth
plucked from their mouths? Why have the stagnant
K’Tawl waters suddenly begun flowing towards dismal
center of the swamp? A divine messenger of the Dawn-
bringer visits the PCs, beaten and bloody, and dies before
it can impart its request. On the angel’s lips is a single
dying phrase: K’Tawl’s Heart.

Mooren Lake


North of the Summit Peaks is a crystalline lake fed by
the snowmelt from the Alabaster Sierras by the Mooren
River Run. Mooren Lake is a shining expanse of water
surrounded both by bountiful wildlife and the frightful
creatures attracted to such a thriving ecosystem, including
tribes of lizardfolk, flocks of harpies, and several hydras
that lurk in the deepest depths of the waters.
Centuries of whitestone runoff from the Alabaster Sierras
has allowed deposits of residuum to collect at the bottom of
the lake—and the residuum has formed into a thrumming
organ of raw magical energy has begun to gain sentience. A
pair of twin islands in the center of the lake are blanketed
by an ever-present mist, and folk tales tell of a beautiful,
ageless woman known only as the Moon Mistress who
watches over the island shores. It’s said that any mortal who
seeks an audience is judged by her, being granted a boon of
unveiled knowledge, a favor, or a swift and terrible end.

The Lucidian Coast


The stormy Lucidian Ocean crashes furiously against the rocky coasts of eastern Tal’Dorei, chewing inlets into the coast-
line and waving vast banks of impenetrable fog across the waters. Most ships rightly avoid the more volatile northern
waters, instead docking at southern ports like Stilben, or brave the Mooren River Run to Drynna. Yet even there, the
Lucidian Coast is not without its dangers; vicious wildlife stalk the wilderness and flocks of harpies have harried the shores
since time immemorial, drawing lost sailors to their doom upon the rocks.
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