Out of the Abyss

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guardian currently has a lightning bolt spell stored
within it. A character can gain use of the shield guardian
by winning a game of chess against the Harper wizard.
Zelraun suggests a match after dinner.
A chess match takes 1 hour. and the outcome is
determined by a best-of-three I melligence check contest.
Zelraun's experience gives him a +9 modifier to his
Intelligence checks. Zelraun loans the shield guardian
and its control amulet to the first character to beat him
at the game. If Zelraun proves unbeatable, you can
decide that Zelraun. ever the gracious winner, loans the
shield guardian and amulet to the party on the provision
that the characters vow to redeem themselves with a
rematch upon their return from the Underdark.
If a character obtains Zelraun's shield guardian and
control amulet, photocopy the Shield Guardian stat
card at the end of this chapter and give it to the player
whose character has the amulet. If the amulet changes
hands, so too does the shield guardian and its stat card.
Tf the characters attack Zelraun, use the archmage
statistics in the Monster Manual to represent him.


THE ORDER OF THE GAUNTLET
The Order of the Gauntlet is a
dedicated, tightly knit group of
holy-minded crusaders driven
by a finely honed sense of
justice and honor. Friendship
and camaraderie are important
to members of the order. and
they share a trust normally
reserved for siblings. They
seek to uphold justice as best
they can, and to continually
test their mettle against the
forces of evil. There are few,
if any, lone operatives in this
organization. Working in pairs
and small groups reinforces the bonds of friendship
and helps keep members from straying off the path of
righteousness.
The Underdark has a lways been a proving ground for
candidates of the order, as well as a frequent destination
for veteran paladins, monks, and clerics looking to smite
evil. lt hasn't taken long for reports of new threats rising
in the Underdark to reach the order.
The demon lords embody the kind of evil the Order
of the Gauntlet is sworn to destroy. All members of
the order see the evolving situation as an opportunity
to deal a mighty blow to the forces of the Abyss. They
want to send the demon lords howling back into the pit,
proving the worth of the order as well as testing their
own valor and bravery.


SIR LANNIVER STRAYL
Lawful good human fighter
Ideals: Faith. devotion, justice, dury
Personality: Patient. determined, witty
Potential Resources: Order of the Gauntlet veterans
A devout follower of Tyr and a member of the Order of
the Gauntlet, Sir Lanniver is the most respected figure

among the factions in Caumlgrym. Little surprises
him at this point in his life. and he accepts what comes
with a wry wit and an unshakable faith that things will
always work out- provided those of good intent do what
must be done. If most of the characters in the party are
of good alignment. Sir Lanniver is supportive of their
mission and wants them to succeed. However, a party
of mostly neutral or evil characters will need to work to
gain his support.
If he's of a mind to provide aid, Sir Lanniver pledges
five human veterans of the order to the party's mission.
The veterans' names are Thora abal, Sylrien
Haven nor. Olaf Renghyi, Elias Drako. and Tamryn
Tharke. Sir Lanniver can also offer a member of the
party a +1 warhammer. one of a handfu I of treasures
held in trust by the order. He prefers to bestow this
weapon on a good-or neutral-aligned cleric or paladin.
Feel free to swap this magic weapon with another magic
item more useful to the adventurers.
If the veterans accompany the party, make five
photocopies of the Vetera n of the Gauntlet star card
at the end of this chapter. If you don't want to control
the veterans yourself, you can distribute the stat cards
among the players and let them run the NPCs.
Should Sir Lanniver come under attack. use the
knight statistics in the Monster Manual to represent
him. In addition to the veterans mentioned above. Sir
Lanniver travels with a young but able squire (female
human guard) named Rhiele Vannis.

THE EMERALD ENCLAVE
Members of the Emerald
Enclave are spread far and
wide across the Sword Coast
and the orth. They usually
operate in isolation. relying on
their own abilities and instincts
to survive. Living deep in the
wilderness demands great
fortitude and the mastery of
certain fighting and survival
skills. Down in the Underdark,
far from the wild lands, the
Emerald Enclave must remain
ever vigilant to avoid being
blindsided by unnatural forces.
Some members of the enclave engage with the
people of t he world as protectors, emerging from the
wilderness to help others survive its perils. Some are
charged with defending sacred glades and preserving
the natural balance. At times, however. all members
of the order are called together to combat foes great
enough to disrupt or destroy the natural order. The
demon lords are one such threat.
Druids and scouts of the Emerald Enclave have
recently witnessed the corruption spreading through
of the flora and fauna of the Underdark. In particular.
they have tracked this corruption back to Zuggtmoy and
Juiblex. with the demon lords both infecting different
parts of the subterranean realm.
The Emerald Enclave fights tirelessly against the
corruption of nature. Its members are well aware that

C HAPTER!! I AUI>Il•NCl' I N GAUNTLCRYM
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