Out of the Abyss

(Jeff_L) #1

DROW SPORE SERVANT
Medium plant, unal1gned


Armor Class 15 {chain shirt)
Hit Points 13 (3d8)
Speed 20ft.


STR
10 (+0)

DEX
14 (+2)

CON
10 (+0)

INT
2 (-4)

WIS
6 (-2)

CHA
1 (-5)

Condition Immunities blinded, charmed, frightened, paralyzed
Senses blindsight 30ft. (blind beyond this radius), passive
Perception 8
Languages-
Challenge 1/8 (25 XP)


ACTIONS


Shortsword. Melee Weapon Attack: +4 to h it, reach 5 ft., one
ta rget. Hit: 5 (1 d6 + 2) p iercing damage.


DUERGAR SPORE SERVANT
Medium plant, unaligned


Armor Class 16 {scale armor, shield)
Hit Points 26 (4d8 + 8)
Speed 15ft.


STR
14 (+2)

DEX
11 (+0)

CON
14 (+2)

Damage Resistances poison

INT
2 (-4)

WIS
6 {-2)

CHA
1 (-5)

Senses blindsight 30ft. (blind beyond this radius), passive
Perception 8
Condition Immunities blinded, charmed, frightened, paralyzed
Languages-
Challenge 1 /2 (100 XP)


ACTIONS


War Pick. Melee Weapon Attack: + 4 to hit, reach 5 ft., one
target. Hit: 6 (1d8 + 2) piercing damage.


HOOK HORROR SPORE SERVANT
Medium plant, unaligned

Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 10)
Speed 20 ft., climb 20 ft.


STR
18 {+4)

DEX
10 (+0)

CON
15 (+2)

INT
2 (-4)

WIS
6 (-2)

CHA
1 (-5)

Senses blindsight 30ft. (blind beyond this radius), passive
Perception 8
Condition Immunities blinded, charmed, frightened, paralyzed
Languages-
Challenge 3 (700 XP)


ACTIONS


Multiattack. The spore servant makes two hook attacks.
Hook. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 11 (2d6 + 4) piercing damage.

TROGLODYTE
The Monster Manual provides statistics for the typical
troglodyte. Once in a while. a troglodyte tribe produces
an unusually smart and strong specimen that can spew
acid-what many troglodytes consider blessings from
Laogzed, their demonic god. These hulking troglodyte
champions make excellent chieftains.

TROGLODYTE CHAMPION OF
LAOGZED
Medium humanoid (troglodyte), chaotic evil

Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30ft.

STR
18 (+4)

DEX
12 (+1)

CON
18 (+4)

INT
8 (-1)

WIS
12 (+1)

Skills Athletics +6, Intimidation +3, Stealth +3
Senses darkvision 60 ft., passive Perception 11
Languages Troglodyte
Challenge 3 (700 XP)

CHA
12 (+1)

Chameleon Skin. The troglodyte has advantage on Dexterity
(Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its
turn within 5 feet of the troglodyte must succeed on a DC 14
Constitution saving throw or be poisoned until the start of the
creature's next turn. On a successful saving throw, the creature
is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte
has disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight.

ACTIONS
Multiattack. The troglodyte makes three attacks: o ne wit h its
bite and two with either its claws or its greatclu b.

Bite. Melee Weapon Attack: +6 to h it, reach 5 ft., one target.
Hit: 6 (1d4 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft .. one target.
Hit: 6 (1d4 + 4) slashing damage.
Greatclub. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 8
(1d8 + 4) bludgeoning damage.
Acid Spray (Recharge 6 ). The troglodyte spits acid in a line 15
feet long and S feet wide. Each creature in that line must make
a DC 14 Dexterity saving throw, taking 10 (3d6) acid damage
on a failed save, or half as much damage on a successful one.

APPENDIX C I CREATURES
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