Out of the Abyss

(Jeff_L) #1

MISCELLANEOUS


CREATURES
This section contains statistics for various weird
creatures and criucrs that appear in the advemure.

PLANT CREATUR ES
Zuggtmoy has several fungal bridesmaids and a
chamberlain to help her prepare for her wedding to
Araumycos. Meanwhtle. her myconid servants use
awakened zurkhwoodl> to guard their fungal groves.

AWAKENED ZURKHWOOD
This creature is an ordinary zurkhwood mushroom (see
··Fungi of the Undcrdark" in chapter 2) given semience
and mobility. An awakened zurkhwood can be created
by casting the awaken spell on a normal zurkhwood
mushroom. A myconid sovereign can create one by
performing a lengthy ritual.
An awakened zurkhwood has the same statistics as an
awaken ed tree (sec appendix A of the Monster Manual),
with the following modifications:



  • The awakened zurkhwood has darkvision out to a
    range of 120 fe et.
    If the awakened zurkhwood was created by a myconid
    sovereign. it can"tl>pt:ak.

  • The awakened zurkhwood's False Appearance fea-
    wre allows it to be mistaken for a normal zurkhwood
    mushroom (instt>ad of a tree).


BRIDESMAID OF ZUGGTMOY
Medium plant. chaotic evil

Armor Class 13 (natural armor)
Hit Points 22 (5d8)
Speed 20ft.


STR
14 (+2)

OEX
11 (+0)

CON
11 (+0)

INT
14 (+2)

WIS
8 (-1)

Senses darkvlsion 60 ft. , passive Perception 9
Languages understands Abyssal but can't speak
Challenge 1/ 8 (25 XP)


CHA
18 (+4)

Fungus S tride. Once on tls turn, the bndesmaid can use 10 feet
of •ts movement to step magtcally tnto one living mushroom
or fungus patch w1thtn S feet and emerge from another within
60 feet of the first one appeanng 1n an unoccupred space
within 5 feet of the second mushroom or fungus patch. The
mushrooms and patches must be Large or bigger.


ACTIONS


Hallucination Spores. The bridesmaid ejects spores at one
creature it can see within S feet of it. The target must succeed
on a DC 10 Constrtutton savrng throw or be poisoned for 1
minute. While poisoned in th1s way, the target is incapacitated.
The target can repeat the sav1ng throw at the end of each of its
turns, ending the effect on rtself on a success.


Infestation Spores (1/Day). The bridesmaid releases spores that
burst out in a cloud that fills a 10-foot-radius sphere centered
on it, and the clo ud lingers for 1 minute. Any flesh-and-blood


APl'E:-; UIX l: I C Rh\ I URP.S


creature in the cloud when rt appears, or that enters it later,
must make a DC 10 Constitution saving throw On a successfu
save, the creature can' t be infected by these spores for 24
hours. On a failed save, the creature is mfected wnh a disease
called the spores ofZuggtmoy and also gains a random form
of rndefinite madness (determined by rolling on the Madness
ofZuggtmoy table in appendix D) that lasts until the creature
is cured of the disease or d1es. While mfected in this way, the
creature can't be remfected, and it must repeat the saving
throw at the end of every 24 hours, endrng the infection on a
success. On a failure, the rnfected creature's body is slowly
taken over by fungal growth, and after three such farled saves
the creature dies and is reanrmated as a spore servant if it's a
type of creature that can be (see the "Myconrds'' entry in the
Monster Manual).

The bridesmaids of Zuggtmoy are plant creatures
with vaguely humanoid forms. Their frail bodies arc
covered with clusters of luminescent lichen and crust)'
tumescent growths.

CHAMBERLAIN OF ZUGGTMOY
Lorge plonr, chaotic evil

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 20ft.

STR
17 (+3)

DEX
7 ( 2)

CON
14 (+2}

INT
11 (+0)

WIS
8 (-1)

Damage Resistances bludgeomng, prercing
Senses darkvision 60 ft. , passive Perception 9
Languages Abyssal, Undercommon
Challenge 2 (450 XP)

CHA
12 (-1)

Mushroom Portal. The chamberlarn counts as a mushroom for
the Fungus Stride feature of the bridesmaid ofZuggtmoy.
Poison Spores. Whenever the chamberlarn takes damage,
it releases a cloud of spores. Creatures within 5 feet of the
chamberlain when this happens must succeed on a DC 12
Constitution saving throw or be poisoned for 1 minute. A
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.

A CTIONS
Multiattock. •The chamberlatn makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Hit: 10 (2d6 + 3) bludgeonmg damage.
Infestation Spores (1/Day). The chamberlain releases spores
that burst out 111 a cloud that fills a 10-foot-radius sphere
centered on 1t, and the cloud lingers for 1 minute. Any flesh·
and-blood creature in the cloud when it appears, or that enters
it later, must make a DC 12 Constitution saving throw. On a
successful save, the creature can't be mfected by these spores
for 24 hours. On a failed save. the creature is infected with a
disease called the spores ofZuggtmoy and also gains a randal""
form of indefinite madness (determined by rolling on the
Madness ofZuggtmoy table 1n appendix D) that lasts until the
creature is cured of the drsease or dies. While infected in this
way, the creature can't be rernfected, and it must repeat the
saving throw at the end of every 24 hours, ending the infection
on a success. On a failure, the rnfected creature's body is
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