Out of the Abyss

(Jeff_L) #1

jUIBLEX


Called the Faceless Lord and the Oozing Hunger in an-
cient grimoires,juiblex is demon lord of slime and ooze.
a noxious creature that doesn't care about the p!O£s and
schemes of others of its kind. It exists only to consume.
digesting and transforming living matter into more
ofitself.

Juo&LE ..

A true horror,Juiblcx is a mass of bubbling slime,
swirling black and green, with glaring red eyes floating
and shifting within it. It can rise up like a 20-foot hill.
lashing out with dripping pseudopods to drag victims
into its bulk. Those consumed by juiblex a re obliterated.
Only the truly insane worshipjuiblex and tend to its
slimes and oozes. Those who offer themselves up to
the demon lord are engulfed by it and become vaguely
humanoid. sentient oozes. The bodies of these former
Oesh-and-blood creatures formjuiblex's extended physi-
cal body. while the demon lord slowly digests and savors
their identities over time.

Ju rBLEx's LAIR
Juiblex's principal lair is known as the SLime P its. a
realm which juiblex shares with Zuggtmoy. This layer
of the Abyss, which is also known as Shedaklah, is a
bubbling morass of oozing, fetid sludge. Its landscape
is covered in vast expanses of caustic and unintelligent
slimes. and strange organic forms rise from the oceans
of molds and oozes atjuiblex's command.

LAIR ACTIONS
On initiative count 20 (losing initiative ties).juiblex can
take a lair action to cause one of the following effects; it
can't use the same effect two rounds in a row:


  • juiblex slimes a square area of ground it can see
    within the lair. The area can be up to 10 feet on a side.
    The slime lasts for I hour or until it is burned away
    with fire. When the slime appears, each creature in
    that area must succeed on a DC 21 Strength saving
    throw or become restrained. When a creature enters
    the area for the first time on a turn or ends its turn
    there, that creature must make the same save.
    A restrained creature is stuck as long as it remains
    in the slimy area or until it breaks free. The restrained
    creature. or another creature who can reach it. can
    usc its action to try to break free and must succeed on
    a DC 21 Strength check.
    Tf the s lime is set on fire, it burns away after 1
    round. Any creature that starts its tu r n in the bur ning
    slime takes 22 (4dl0) fire damage.

  • Juiblcx s limes a square area of ground it can see
    within the lair. The area can be up to 10 feet on a side.
    The slime lasts for I hour or until it is burned away
    with fire. When the slime appears. each creature on
    it must succeed on a DC 21 Dexterity saving throw or
    fall prone and slide 10 feet in a random direction de-
    termined by a dB roll. When a creature enters the a rea
    for the first time on a turn or ends its turn there, that
    creature must make the same save.
    U the slime is set on fire, it burns away after 1
    round. Any creature that starts its turn in the burning
    slime takes 22 (4dl0) fire damage.
    A green slime (see the Dungeon Master's Guide) ap-
    pears on a spot on the ceiling thatjuiblex chooses
    within the lair. The slime disintegrates after J hour.


REGIONAL EFFECTS
The region containingjuiblex's lair is warped by its
magic. creating one or more of the following effects:
Free download pdf