Out of the Abyss

(Jeff_L) #1
Small bodies of water. such as ponds or wells, within
1 mile of the lair turn highly acidic. corroding any ob-
ject that touches them.
Surfaces within 6 miles of the lair are frequently cov-
ered by a thin film of slime, which is s lick and sticks ro
anything that rouches it.


  • If a humanoid spends at least 1 hour within 1 mile of
    the lair, that creature must succeed on a DC 18 Wis-
    dom saving throw or descend into a madness deter-
    mined by rhe Madness ofJuiblcx table. A creature that
    succeeds on this saving throw can't be affected by this
    regio11al effect again for 24 hours.
    If Juiblex dies. these effects fade over the course of
    ldlO days.


jUIBLEX
Huge fiend (demon), chaotic evil


Armor Class 18 (natural armor)
Hit Points 350 (28d 12 + 168)
Speed 30ft.

STR
24 (+7)

DEX
10 (+0)

CON
23 (+6)

INT
20 (+5)

Saving Throws Dex +7, Con+ 13, Wis + 12
Skills Perception +12
Damage Resistances cold, fire, lightning

WIS
20 (+5)

CHA
16 (+3)

Damage Immunities poison; bludgeoning, piercing, and
slashing that is nonmagical
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, grappled, paralyzed, petrified, poisoned, prone,
restrained, s tunned, unconscious
Senses truesight 120ft., passive Perception 22
Languages all, telepathy 120ft.
Challenge 23 (50,000 XP)

Foul. Any creature, other than an ooze, that starts its turn
within 10 feet of Juiblex must succeed on a DC 21 Constitution
saving throw or be poisoned until the start of the creature's
next turn.
Innate Spellcasting. Juiblex's spellcasting ability is Charisma
(spell save DC 18, +1 0 to hit with spell at tacks). )uiblex can
innately cast the following spells, requiring no material
components:
At will: acid splash (17th level), detect magic
3fday each: blight, contagion, gaseous fo rm
Legendary Resistance (3jDay). If Juiblex fails a s aving throw, it
can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws
against spells and other magica l effects.

Magic Weapons. Juiblex's weapon attacks are magical.

MADNESS OF jUIBLEX
If a creature goes mad inJuiblcx·s lair or within line of
sight of the demon lord, roll on the Madness ofJuiblex
table to determine the nature of the madness, which is
a character flaw that lasts until cured. See the Dungeon
Master's Guide for more on madness.

MADNESS OF jUIBLEX
d 100
01 - 20
21-40
41-60

Flaw (lasts unt il c u red)
"I must consume everything I can!"
"I refuse to part with any of my possessions."
"I'll do everything I can to get others to eat and
drink beyond their normal limits."
61 - 80 "I must possess as many material goods as I can."
81-00 "My personality is irrelevant. I am defined by what
I consume."

Regeneration. )uiblex regains 20 hit points at the start of its
turn. If it takes fire or radiant damage, this trait doesn't func·
tion at the start of its next turn. Juiblex dies only if it starts its
turn with 0 hit points and doesn't regenerate.

Spider Climb. Juiblex can climb difficult surfaces, includ·
ing upside down on ceilings, without needing to make an
ability check.

ACTIONS
Mu/tiattack. )uiblex makes three acid lash attacks.

Acid Lash. Melee Weapon Attack: +14 to hit, reach 10ft., one
target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by
this attack is drawn into Juiblex's body, and the corpse is oblit-
erated after 1 minute.

Eject Slime (Recharge 5-6). Juiblex spews out a corrosive slime,
targeting one creature that it can see within 60 feet of it. The
target must make a DC 21 Dexterity saving throw. O n a failure ,
the ta rget takes 55 {lOdlO) acid damage. Unless the target
avoids taking any of this damage, any metal armor worn by the
ta rget takes a permanent - 1 penalty to the AC it o ffers, and any
metal weapon it is carrying or wearing takes a permanent - 1
penalty to damage rolls. The penalty worsens each time a tar·
get is subjected to this effect. If the penalty on an object drops
to -5. the object is destroyed.

LEGENDARY ACTIONS
)uiblex can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time
and only at th e end of another creature's turn. )uiblex regains
spent legendary actions at the start of its turn.
Acid Splash. Juiblex casts acid splash.
Attack. )uiblex makes one acid lash attack.
Corrupting Touch (Costs 2 Actions). Melee Weapon Attack: +1 4
to hit, reach 10ft. , one creature. Hit: 21 (4d6 + 7) poison
damage, and the target is s limed. Until the slime is scraped
off with an action, the target is poisoned, and any creature,
other than an ooze, is poisoned while within 10 feet of
the target.

APPI:.KDIX 0 OE.\10~ l.ORDS
2.J3
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