Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

268



  1. ORE-FILLED CART
    This 20-foot-high cavern has tracks running through it.
    A mine cart laden with iron ore has chocks holding it in
    place. If these wooden blocks are removed, the cart rolls
    down the tracks toward area 1, building up speed as it
    goes (see "Mine Tracks and Carts," page 266).


3. DEPLETED MINE


This area was once a mithral mine, but picks and ham-
mers no longer ring out here.

3A. LARGE CHAMBER
Iron tracks run through this 20-foot-high cave. A few
abandoned mining tools lie scattered on the floor.

3B. DISCARDED MINING GEAR
The floor of this 10 -foot-high cave is strewn with r usty
mining gear, including helmets, picks, s hovels , and a n
iron s led for dragging ore.

4. DEEPER MIN ES
Driven out of the Underdark by rampaging demons, two
fomorians have taken refuge in this depleted mithral
mine. The duergar are spying on the fomorians to deter-
mine whether they s hould be eradicated or enslaved.

4A. INVISIBLE S PIES
Silt. The floor of this 20-foot-high cave is covered in
a 2-inch-thick layer of fine silt in which can be seen
giant-sized bare footprints and s maller boot prints.
Duergar. Three invisible duergar lurk in the cave's east-
ern alcove.
The due rgar are spying on the fomorians and trying to
remain unseen. If a battle erupts between the characters
and the fomorians in these caves, the duergar use the
distraction to s kulk away and report to Valtagar in area


  1. If the characters detect them, the duergar expla in
    their purpose and offer to escort them to Valtagar.
    Characters who succeed on a DC 15 Wisdom (Sur-
    vival) check can identify the bare footprints as belonging
    to two separate bipedal creatures, both very large and
    deformed. These tracks crisscross the cave with enough
    frequency to imply that their makers dwell nearby. A
    successful check a lso reveals three sets of dwarf-sized
    boot prints, allowing the tracker to follow the prints
    straight to the invisible duergar.


4B. SOMETHING WICKED
Two fomoria n s dumped here by Halaster rest at the
back of this 20-foot-high cave. These hideously mis-
shapen giants are new to Undermountain and believe
the mines are haunted by dwarven ghosts. In actuality,
they have been rattled by the sounds of invisible duergar
moving about and talking to one another.
The fomorians are tired of licking blood and slime
off rocks to fill their bellies, prompting them to attack
smaller creatures on sight.

LEVEL 21 I TERMINUS LEVEL

Treasure. At the back of the fomorians' cave are two
sacks made of gas s pore hide. One sack contains 2, 100
cp, 1, 590 sp, 480 gp, and the broken pieces of a wooden
rocking chair. The other contains thirteen misshapen
chunks of yellow quartz (50 gp each) and a rusty iron
rowboat anchor that weighs 30 pounds.

4c. DEAD-END Loop
T~is mine tunnel loops back on itself. The floor is lit-
tered with s lime-covered rocks, which the fomorians
have been licking for nourishment.


  1. DEAD-END FORK
    This tunnel terminates in two dead ends, both heaped
    with piles of rubble. The west fork once connected with
    a tunnel to the south, but the roof caved in. The collapse
    looks recent- within the past month or so.

  2. RUBBLE-STREWN CAVERN


Dust and Debris. Dust falls from cracks in the 15-foot-
high ceiling, covering a rubble-strewn floor.
Noise. A tunnel to the south (leading to areas^16 and
18) echoes with the sounds of hammers and picks
striking stone.


  1. DUERGAR OUTPOST
    Areas 6a through 6c have 10-foot-high ceilings. Streaks
    of blood cover their tiled floors and walls.
    The duergar stationed in these a reas have orders to
    escort visitors to Valtagar Steelshadow in area 15. If
    combat erupts in one room, the occupants of the other
    two rooms join the fight. The duergar in areas 17a and
    17b a lso hear the commotion a nd investigate, mov-
    ing 50 feet per round. Valtagar and others in nearby
    areas might also hear the activity, but they remain
    where they are.


6A. NORTH WATCH POST
Two female duergar named Kavalra and Nis ha gua rd
this chamber.

6B. S OUTH WATCH POST
Four duer gar, two males named Duldor and Grimdor
and two females na med Marna and Ukzorra, maintain a
guard station here.

6c. COMMAND POST
The northern half of the room contains a stone desk
and a high-backed chair- furnishings brought here from
area 16d. Seated behind the desk is Valtagar's captain
of the guard, Rojkarn Iron head, a duergar with^40 hit
points. He wears a tall helm bristling with spikes and
fitted with a scowling iron mask. He is flanked by two
female duergar bodyguards named Brona and Ubrix.
Rojkarn is cruel, cantankerous, and blindly loyal to
Valtagar Steelshadow. It pains h im to see Valtagar sub-
mit to the evil planetar's will. Rojkarn spends much of
his waking hours complaining about how the planetar is
nothing but a mad tyrant and ranting about how duergar
are meant to rule, not be ruled. With each new tirade,
Brona and U brix roll their eyes in exasperation.
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