Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1
CHAMPION
Champions are mighty warriors who honed their fight-
ing skills in gladiatorial pits. To soldiers and other peo-
ple who fight for a living, champions are as influential as
nobles, and their presence is courted as a sign of status
among rulers.

GITHYANKI GISH
Their keen minds and psionic gifts allow the githyanki
to master magic. Gish blend their magical abilities with
swordplay to become dangerous foes in battle. Their
specialized capabilities make them well suited for assas-
sination, raiding, and espionage.

LAVA CHILD
Physically identical to one another, lava children have
muscular builds and childish, perpetually grinning
faces. Most are born in the Fountains of Creation, also
known as the Plane of Magma, which is wedged be-
tween the Elemental Planes of Earth and Fire. Within
volcanic caverns, lava children form communities, serv-
ing primordial beings out of fear or worshiping gods of
earth and fire.
Though they're not violent by nature, lava children
fiercely defend territory they claim as their own. Many

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CHAMPION
Medium humanoid (any race), any alignment

Armor Class 18 (plate}
Hit Points 143 (22d8 + 44}
Speed 30 ft.

STR
20 (+5)

DEX
15 (+2}

CON
14 (+2)

Saving Throws Str +9, Con +6

INT
10 (+0}

WIS
14 (+2)

Skills Athletics +9, Intimidation +5, Perception +6
Senses passive Perception 16
Languages any one language (usually Common}
Challenge 9 (5,000 XP}

Indomitable (2/Day). The champion rerolls a failed
saving throw.

CHA
12 (+1}

Second Wind (Recharges after a Short or Long Rest). As a bo-
nus action, the champion can regain 20 hit points.

ACTIONS
Multiattack. The champion makes th ree attacks with its greats-
word or its shortbow.

Creatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slash-
ing damage if the champion has more than half of its total hit
points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft. ,
one target. Hit: 5 (1d6 + 2} piercing damage, plus 7 (2d6) pierc-
ing damage if the champion has more than half of its total hit
points remaining.

APPENDIX A I DUNGEON DENIZENS


intruders have been fooled by a lava child's smile, belie~­
ing themselves welcome when in fact they're about to be
torn limb from limb. Lava children typically stick close
to their lairs, but actively hunt when food grows scarce.
Lava Born. The first lava children were created by
the merging of spirits of earth and fire. Upon reaching
adulthood, a lava child gains the ability to procreate by
itself. An adult lava child lays several eggs in its life-
time, which is roughly fifty years. These eggs incubate
in pools of molten magma until they hatch. The pink,
smiling newborn matures at the same rate as a human.
The parent protects its offspring until the new lava child
is strong enough to defend itself and forage on its own.
Lava children eat meat, bones, paper, plants, and just
about anything else not made of metal or stone. Cooked
meat is their favorite.


  • :s;::::::--;::c::::--:,,..._---=


GITHYANKI GISH
Medium humanoid (gith), lawful evil

Armor Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft.

STR
17 (+3}

DEX
15 (+2)

CON
14 (+2}

INT
16 (+3)

Saving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
Senses passive Perception 16
Languages Gith
Challenge 10 (5,900 XP}

WIS
15 (+2)

CHA
16 (+3)

Innate Spel/casting (Psionics). The githyanki's innate spellcast-
ing ability is Intelligence (spell save DC 15 , +7 to hit with spell
attacks}. It can innately cast the following spells, requiring no
components:

At will: mage hand (the hand is invisible)
3/day each: jump, misty step, nondetection (self only)
1/day each: plane shift, telekinesis
Spellcasting. The githyanki i s an 8th-level spellcaster. Its
spellcasting ability is Intelligence (spell save DC 15 , + 7 to hit
with spell attacks}. The githyanki has the following wizard
spells prepared:

Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep,
thunderwave
2nd level (3 slots}: blur, invisibility, levitate
3rd level (3 slots}: counterspell,fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it
can make one weapon attack as a bonus action

ACTIONS
Multiattack. The githyanki makes two longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar-
get. Hit: 7 (1d8 + 3) slashing damage, or 8 (ldlO + 3} slashing
damage if used with two hands, plus 18 (4d8} psychic damage.
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