Waterdeep - Dungeon of the Mad Mage

(Jeff_L) #1

LAVA CHILD
Medium humanoid (lava child), neutral


Armor Class 11
Hit Points 60 (8d8 + 24)
Speed 25 ft., climb 20 ft.


STR
18 (+4)

DEX
13 (+l)

CON
16 (+3)

Skills Athletics +6, Sur vival +2


INT
11 (+O)

WIS
10 (+O)

CHA
10 (+0)

Damage Immunities fire; bludgeoning, piercing, and s lashing
from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, lgnan
Challenge 3 (700 XP)


Metal Immunity. The lava child can move through metal with-
out hindrance, and it has advantage on attack rolls against any
creature wearing metal armor or using a metal shield.


ACTIONS


Multiattack. The lava child makes two attacks: one with its bite
and one with its claws.


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) piercing damage.


Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (ld6 + 4) slashing damage.


LIVING SPELL
Areas of wild magic and sites that have been ravaged by
powerful eldritch forces can give rise to spell effects that
refuse to dissipate. These so-called living spells haunt
the places where they were created, subsisting on ambi-
ent magical energy.
A living spell appears much like a normal spell ef-
fect, except that its magical energy lingers and moves
with purpose.
Constructed Nature. A living spell doesn't require air,
food, drink, or sleep.
Magical Essence. The process that creates a Jiving
spell changes the nature of its magic. A living spell isn't
subject to dispel magic and isn't affected by an anti-
magic field.

LIVING UNSEEN SERVANT
Like an overzealous butler or maid, a living unseen ser-
vant spell busies itself with tasks in hopes of pleasing
its creator. It can wield simple weapons but prefers not
to. See invisibility, true seeing, and similar effects reveal
that the servant has a shape similar to that of a slender
humanoid adult.

LIVING UNSEEN SERVANT
Medium construct, unaligned

Armor Class 10
Hit Points 4 (ld8)
Speed 30 ft.

STR
2 (-4)

DEX
10 (+O)

CON
11 (+O)

Skills Perception +2, Stealth + 4
Damage Immunities poison

INT
1 (-5)

WIS
10 (+O)

Condition Immunities exhaustion, paralyzed, petrified,
poisoned , unconscious

CHA
1 (-5)

Senses b lindsight 60 ft. (blind beyond this radius), passive
Perception^12
Languages understands one language (usually Common) but
can' t speak
Challenge 0 (10 XP)

Invisibility. The unseen servant is invisible.

ACTIONS
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 bludgeoning damage.

APPENDIX A I DUNGEON DENIZENS
Free download pdf